Emerick
Talent: Wise Veil
When attacking, ATK+(10, 12, 14, 17, 20)%. When attacked, damage taken-(10, 12, 14, 17, 20)%. All enemies within 2 blocks have Mobility decreased by (1, 1, 1, 2, 2) and can't guard.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 5,001 | ATK: 458 | INT: 251 | DEF: 368 | MDEF:208 | SKL: 90 | |
HP: 4,400 | ATK: 483 | INT: 251 | DEF: 320 | MDEF:239 | SKL: 101 |
Soldier Bonus:
HP: 35% | ATK: 15% | DEF: 35% | MDEF: 10% |
Exclusive Equipment: Farsight
HP +10%. After taking action, inflict 1 random debuff on all enemies within 2 blocks.
Awakening: Secret Strategy
Cost: ••• / CD: - / Range: - / Span: -
[Active] Choose one of the following effects: Smokescreen: [Assist] Active use. Target unit gains [Smokescreen]: "[Command]All enemy units within 1 block have movement-1 and cannot guard." Lasts 2 turns. Reassess: [Assist] Active use. Target unit gains [Reassess]: "Before entering battle, dispel up to 4 debuffs from self. For every debuff dispelled this way, restore 15% HP." Lasts 2 turns, cannot be dispelled. After using one of the above skills, set the cooldown of Devious Strategy to 3 turns. If this unit has a special effect from a Fusion Buff, then after use may move another 3 blocks and attack. When using this skill, buffs on this unit will not be decreased in duration.
Casting Pattern: Show of Wisdom
[Passive] ATK & DEF +5%. [Shadowgrip] and [Counterplot] lasts +1 turn.
Grand Marshal
Soldiers: Vanguard Lancer, Orc Berserker
Knight Master
Soldiers: Guardian Cavalry, Griffin Knight
Training Ground
Soldiers: Gargoyle, Royal Cavalry, Angel, Mechanical Knight, Hoplite, Mechanical Dragon Knight, Cavalier of Flame
Onrush
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Heavy Shield
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.
Parry
Cost: • / CD: - / Range: - / Span: -
[Passive] Take physical attacks for adjacent allies. When attacked, adds 7% of ATK to DEF.
Move Again
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Charge
Cost: • / CD: - / Range: - / Span: -
[Passive] Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).
Rout
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.
DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.