Emerick

Talent: Wise Veil

When attacking, ATK+(10, 12, 14, 17, 20)%. When attacked, damage taken-(10, 12, 14, 17, 20)%. All enemies within 2 blocks have Mobility decreased by (1, 1, 1, 2, 2) and can't guard.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Anna's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Altemuller's help.
  • Related Bonds

  • AltemullerATK: Clear Gate 7 with Emerick's help.
  • Level 70 Max Stats:

  • Grand Marshal
  • HP: 5,001 | ATK: 458 | INT: 251 | DEF: 368 | MDEF:208 | SKL: 90
  • Knight Master
  • HP: 4,400 | ATK: 483 | INT: 251 | DEF: 320 | MDEF:239 | SKL: 101

    Soldier Bonus:

  • Grand Marshal / Knight Master
  • HP: 35% | ATK: 15% | DEF: 35% | MDEF: 10%
    Level 4
    Knight Master: When attacking, unit's damage taken decreases by 10%. Grand Marshal: When attacked and entering battle, physical damage taken decreases by 10%.
    Level 7
    Knight Master: When Unit HP is below 70%, damage dealt is increased by 10%. Grand Marshal: When Unit HP is above 80%, damage dealt is increased by 10%.

    Exclusive Equipment: Farsight

    HP +10%. After taking action, inflict 1 random debuff on all enemies within 2 blocks.

    Awakening: Secret Strategy

    Cost: ••• / CD: - / Range: - / Span: -

    [Active] Choose one of the following effects: Smokescreen: [Assist] Active use. Target unit gains [Smokescreen]: "[Command]All enemy units within 1 block have movement-1 and cannot guard." Lasts 2 turns. Reassess: [Assist] Active use. Target unit gains [Reassess]: "Before entering battle, dispel up to 4 debuffs from self. For every debuff dispelled this way, restore 15% HP." Lasts 2 turns, cannot be dispelled. After using one of the above skills, set the cooldown of Devious Strategy to 3 turns. If this unit has a special effect from a Fusion Buff, then after use may move another 3 blocks and attack. When using this skill, buffs on this unit will not be decreased in duration.

    Casting Pattern: Show of Wisdom

    [Passive] ATK & DEF +5%. [Shadowgrip] and [Counterplot] lasts +1 turn.

    Classes & Soldiers

    Grand Marshal

    Soldiers: Vanguard Lancer, Orc Berserker

    Knight Master

    Soldiers: Guardian Cavalry, Griffin Knight

    Training Ground

    Soldiers: Gargoyle, Royal Cavalry, Angel, Mechanical Knight, Hoplite, Mechanical Dragon Knight, Cavalier of Flame

    Knight

    Onrush

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    General

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Grand Marshal

    Heavy Shield

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.

    Parry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Take physical attacks for adjacent allies. When attacked, adds 7% of ATK to DEF.

    Highlander

    Move Again

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Knight Master

    Charge

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).

    Rout

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.

    Bow Knight

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.