Lanford

Talent: Untarnished

All allies within 2 blocks have all stats except HP+(5, 8, 11 ,15)%. This does not stack with other command effects.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Sword Saint.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Shelfaniel's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Landius's help.
  • Related Bonds

  • Knight of MysteryDEF: Clear Gate 4 with Lanford's help.
  • RozencielDEF: Clear Gate 4 with Lanford's help.
  • WilerATK: Clear Gate 5 with Lanford's help.
  • Level 70 Max Stats:

  • Sword Saint
  • HP: 4,691 | ATK: 582 | INT: 271 | DEF: 307 | MDEF:276 | SKL: 251
  • Knight Master
  • HP: 4,691 | ATK: 551 | INT: 247 | DEF: 307 | MDEF:276 | SKL: 147

    Soldier Bonus:

  • Sword Saint / Knight Master
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    Sword Saint: When attacking, unit's damage taken is reduced by 10%. Knight Master: For every 1 block the unit moves before an attack, damage taken is reduced by 3% (max 15%).
    Level 7
    Sword Saint or Knight Master: Damage dealt to enemies whose HP percentage is lower than yours increases by 10% after entering battle.

    Exclusive Equipment: Lanford's Second Election

    DEF +10%. Hero's Talent Span +1.

    Awakening: Fearless Strike

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    [Command] All allies within this unit's Talent command range which are mixed troops are immune to stat debuffs. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate is increased by 20%. Before battle, dispel 2 buffs. When defeating an enemy, this skill's CD is reduced by 4. If this skill does not defeat an enemy but a critical hit is scored, this skill's CD is reduced by 3.

    Casting Pattern: Leader's Valor

    [Passive] Allies within the talent's command range gain critical damage +10%. When landing a crit after actively entering battle restore 20% of damage dealt in battle as HP.

    Classes & Soldiers

    Sword Saint

    Soldiers: Guardian Infantry, Vanguard Lancer

    Knight Master

    Soldiers: Guardian Cavalry, Griffin Knight

    Training Ground

    Soldiers: Heavensguard, Amazon Champion, Berserker, Steel Wing Warrior, Mechanical Knight, Barbarian Warrior, State Guard, Mechanical Dragon Knight, Gallant Duelist, Cavalier of Flame, Fang Guard

    Knight

    Javelin

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Swordsman

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Sword Saint

    Mind's Eye

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

    Chain Lightning

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate increased by 20%. If this skill defeats an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks, and when landing a critical hit, deal fixed damage again after battle (damage is equal to 1x hero's ATK).

    Highlander

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Knight Master

    Ace Tactics

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "If this unit is mixed forces, Damage Dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Chivalry

    Cost: •• / CD: 4 / Range: Self / Span: Single

    [Assist] Upon use, gain ATK+30%, [Immunity], [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move 3 blocks and attack.

    Dragon Knight

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.