Lanford
Talent: Untarnished
All allies within 2 blocks have all stats except HP+(5, 8, 11 ,15)%. This does not stack with other command effects.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,691 | ATK: 582 | INT: 271 | DEF: 307 | MDEF:276 | SKL: 251 | |
HP: 4,691 | ATK: 551 | INT: 247 | DEF: 307 | MDEF:276 | SKL: 147 |
Soldier Bonus:
HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10% |
Exclusive Equipment: Lanford's Second Election
DEF +10%. Hero's Talent Span +1.
Awakening: Fearless Strike
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Command] All allies within this unit's Talent command range which are mixed troops are immune to stat debuffs. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate is increased by 20%. Before battle, dispel 2 buffs. When defeating an enemy, this skill's CD is reduced by 4. If this skill does not defeat an enemy but a critical hit is scored, this skill's CD is reduced by 3.
Casting Pattern: Leader's Valor
[Passive] Allies within the talent's command range gain critical damage +10%. When landing a crit after actively entering battle restore 20% of damage dealt in battle as HP.
Sword Saint
Soldiers: Guardian Infantry, Vanguard Lancer
Knight Master
Soldiers: Guardian Cavalry, Griffin Knight
Training Ground
Soldiers: Heavensguard, Amazon Champion, Berserker, Steel Wing Warrior, Mechanical Knight, Barbarian Warrior, State Guard, Mechanical Dragon Knight, Gallant Duelist, Cavalier of Flame, Fang Guard
Javelin
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Mind's Eye
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.
Chain Lightning
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate increased by 20%. If this skill defeats an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks, and when landing a critical hit, deal fixed damage again after battle (damage is equal to 1x hero's ATK).
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Ace Tactics
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "If this unit is mixed forces, Damage Dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Chivalry
Cost: •• / CD: 4 / Range: Self / Span: Single
[Assist] Upon use, gain ATK+30%, [Immunity], [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move 3 blocks and attack.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.