Wiler

Talent: Tactical Genius

Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Tactician.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Serena's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Lanford's help.
  • Related Bonds

  • SerenaDEF: Clear Gate 3 with Wiler's help.
  • Level 70 Max Stats:

  • Tactician
  • HP: 2,844 | ATK: 312 | INT: 545 | DEF: 228 | MDEF:303 | SKL: 80
  • Prophet
  • HP: 2,713 | ATK: 312 | INT: 504 | DEF: 211 | MDEF:310 | SKL: 80

    Soldier Bonus:

  • Tactician / Prophet
  • HP: 40% | ATK: 15% | DEF: 25% | MDEF: 35%
    Level 4
    Tactician: When unit has 100% HP, damage taken decreases by 10%. Prophet: AoE damage taken is decreased by 10%.
    Level 7
    Tactician: When unit has 100% HP, damage dealt increases by 10%. Prophet: When attacking, damage dealt is increased by 10%.

    Exclusive Equipment: Starsea Admiral

    HP +10%. When the hero is equal to or below 50% HP, he is immune to fixed damage. After using a skill, 50% chance to lower that skill's cooldown by 2.

    Awakening: High Stakes

    Cost: ••• / CD: 15 / Range: Self / Span: Single

    Consumes 99% of hero's remaining HP, triggering the hero talent's death effect. (Cannot affect the caster.) At the same time, affected units deal 15% increased damage and take 15% less damage. Duration is equal to that provided by talent.

    Casting Pattern: Tactician's Foresight

    [Passive] INT +5%. When using single target assist skills, also give the target "Desparate Prayer".

    Classes & Soldiers

    Tactician

    Soldiers: Bishop, High Elf

    Prophet

    Soldiers: Wizard, Catapult

    Training Ground

    Soldiers: Shrine Maiden, Zealot, Highland Warrior, Forest Priest, Fighting Monk, Siege Ballista

    Scholar

    Dispel

    Cost: •• / CD: 1 / Range: 2 / Span: 3

    [Assist] Dispels up to 3 debuffs of allies within range. Restores HP (1.5x Caster's INT).

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    General

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Mage Warrior

    Mass Heal

    Cost: •• / CD: 1 / Range: 3 / Span: 3

    [Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.

    Tactician

    DEF Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Tactical Retreat

    Cost: •• / CD: 5 / Range: 4 / Span: 4

    [Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3x the caster's INT.

    Priest

    Regroup

    Cost: / CD: 2 / Range: 4 / Span: Single

    [Assist] Heals one ally for 5x Caster's INT. If the target has no soldiers and has already taken action, then that unit may act again.

    Prophet

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.