Wiler



Talent: Tactical Genius
Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 2,844 | ATK: 312 | INT: 545 | DEF: 228 | MDEF:303 | SKL: 80 | |
HP: 2,713 | ATK: 312 | INT: 504 | DEF: 211 | MDEF:310 | SKL: 80 |
Soldier Bonus:
HP: 40% | ATK: 15% | DEF: 25% | MDEF: 35% |


Exclusive Equipment: Starsea Admiral
HP +10%. When the hero is equal to or below 50% HP, he is immune to fixed damage. After using a skill, 50% chance to lower that skill's cooldown by 2.

Awakening: High Stakes
Cost: ••• / CD: 15 / Range: Self / Span: Single
Consumes 99% of hero's remaining HP, triggering the hero talent's death effect. (Cannot affect the caster.) At the same time, affected units deal 15% increased damage and take 15% less damage. Duration is equal to that provided by talent.

Casting Pattern: Tactician's Foresight
[Passive] INT +5%. When using single target assist skills, also give the target "Desparate Prayer".

Tactician
Soldiers: Bishop, High Elf

Prophet
Soldiers: Wizard, Catapult

Training Ground
Soldiers: Shrine Maiden, Zealot, Highland Warrior, Forest Priest, Fighting Monk, Siege Ballista


Dispel
Cost: •• / CD: 1 / Range: 2 / Span: 3
[Assist] Dispels up to 3 debuffs of allies within range. Restores HP (1.5x Caster's INT).

Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.


Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.


Mass Heal
Cost: •• / CD: 1 / Range: 3 / Span: 3
[Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.

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DEF Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

Tactical Retreat
Cost: •• / CD: 5 / Range: 4 / Span: 4
[Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3x the caster's INT.


Regroup
Cost: • / CD: 2 / Range: 4 / Span: Single
[Assist] Heals one ally for 5x Caster's INT. If the target has no soldiers and has already taken action, then that unit may act again.


Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.