Serena

Talent: Brave March

When Unit's HP is at least (90, 85, 80, 70, 60)%, damage taken-(15, 18, 22, 26, 30)%. Will guard friendly units within (1, 1, 2, 2, 3) blocks if they have lost all their soldiers.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Wiler's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Shelfaniel's help.
  • Related Bonds

  • WilerDEF: Clear Gate 3 with Serena's help.
  • Level 70 Max Stats:

  • Gladiator Commander
  • HP: 4,914 | ATK: 465 | INT: 244 | DEF: 390 | MDEF:268 | SKL: 94
  • Royal Vanguard
  • HP: 5,228 | ATK: 438 | INT: 222 | DEF: 399 | MDEF:196 | SKL: 81

    Soldier Bonus:

  • Gladiator Commander / Royal Vanguard
  • HP: 20% | ATK: 15% | DEF: 35% | MDEF: 25%
    Level 4
    Royal Vanguard: AoE damage taken is decreased by 10%. Gladiator Commander: When actively entering battle, unit takes 10% decreased damage.
    Level 7
    Royal Vanguard: When attacked and entering battle, damage is increased by 10%. Gladiator Commander: When actively entering battle, damage is increased by 10%.

    Exclusive Equipment: Dawnguard

    DEF +10%. Allies within 3 blocks with under 80% HP are considered as having no soldiers.

    Awakening: Spear of Solidarity

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Command] Allies within 3 spaces who have 100% HP have Hero damage taken -25%. [Physical Damage] Attacks an enemy within a straight line and deals 1.5x damage. Before battle, gain [Power Stab]: ATK is replaced with 1.6xDEF. Lasts 2 turns. Causes [Displacement]: Pushes the enemy back 3 blocks, and if there are other units or unpassable terrain within those blocks, then that enemy is stunned for 1 turn. Melee soldiers will also attack. This skill is not affected by melee range penalties.

    Casting Pattern: Oath of Valor

    [Passive] HP and DEF +5%. If an ally named "Wiler" is on the map, unit counter range +1.

    Classes & Soldiers

    Gladiator Commander

    Soldiers: Heavy Infantry, Heavy Cavalry

    Royal Vanguard

    Soldiers: Amazon Champion, Exorcist

    Training Ground

    Soldiers: Dark Centurion, Dragoon, Zealot, Holy Guard Mage

    High Lord

    Block

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.

    Solidarity

    Cost: / CD: - / Range: - / Span: -

    [Passive] For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%.

    Gladiator

    Shield Bash

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns the target for 1 turn.

    Gladiator Commander

    DEF Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally gains "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Entrenchment

    Cost: / CD: - / Range: - / Span: -

    [Passive] Immune to displacement effects. While guarding, unit restores 20% of Max HP upon taking damage that would otherwise be fatal. Can trigger twice per battle.

    Vanguard

    Unbreakable Guardian

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, gain "Chance of being critically hit -20%" and [Power Stab]: Replace ATK with 1.6x DEF. Lasts 2 turns.

    Royal Vanguard

    Barb

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)

    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.

    Highlander

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.