Serena
Talent: Brave March
When Unit's HP is at least (90, 85, 80, 70, 60)%, damage taken-(15, 18, 22, 26, 30)%. Will guard friendly units within (1, 1, 2, 2, 3) blocks if they have lost all their soldiers.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,914 | ATK: 465 | INT: 244 | DEF: 390 | MDEF:268 | SKL: 94 | |
HP: 5,228 | ATK: 438 | INT: 222 | DEF: 399 | MDEF:196 | SKL: 81 |
Soldier Bonus:
HP: 20% | ATK: 15% | DEF: 35% | MDEF: 25% |
Exclusive Equipment: Dawnguard
DEF +10%. Allies within 3 blocks with under 80% HP are considered as having no soldiers.
Awakening: Spear of Solidarity
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Command] Allies within 3 spaces who have 100% HP have Hero damage taken -25%. [Physical Damage] Attacks an enemy within a straight line and deals 1.5x damage. Before battle, gain [Power Stab]: ATK is replaced with 1.6xDEF. Lasts 2 turns. Causes [Displacement]: Pushes the enemy back 3 blocks, and if there are other units or unpassable terrain within those blocks, then that enemy is stunned for 1 turn. Melee soldiers will also attack. This skill is not affected by melee range penalties.
Casting Pattern: Oath of Valor
[Passive] HP and DEF +5%. If an ally named "Wiler" is on the map, unit counter range +1.
Gladiator Commander
Soldiers: Heavy Infantry, Heavy Cavalry
Royal Vanguard
Soldiers: Amazon Champion, Exorcist
Training Ground
Soldiers: Dark Centurion, Dragoon, Zealot, Holy Guard Mage
Block
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.
Solidarity
Cost: • / CD: - / Range: - / Span: -
[Passive] For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%.
Shield Bash
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns the target for 1 turn.
DEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally gains "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.
Entrenchment
Cost: • / CD: - / Range: - / Span: -
[Passive] Immune to displacement effects. While guarding, unit restores 20% of Max HP upon taking damage that would otherwise be fatal. Can trigger twice per battle.
Unbreakable Guardian
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, gain "Chance of being critically hit -20%" and [Power Stab]: Replace ATK with 1.6x DEF. Lasts 2 turns.
Barb
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.