Rozenciel
Talent: Crystal Queen
AoE damage taken-(10, 15, 20, 25)%. When skills are used on allies, dispels 1 debuff then add (1, 2, 2, 3) stacks of [Crystal Barrier]: "Immunize this unit against the next incoming debuff. Can be stacked up to 5 times. Cannot be dispelled." When an ally ends turn within (1, 2, 2, 3) spaces of this unit, heals them for (1, 1.5, 2, 2.5)x Hero's INT and gives them one stack of [Crystal Barrier].
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,497 | ATK: 321 | INT: 412 | DEF: 278 | MDEF:348 | SKL: 85 | |
HP: 3,666 | ATK: 295 | INT: 447 | DEF: 278 | MDEF:317 | SKL: 99 |
Soldier Bonus:
HP: 20% | ATK: 10% | DEF: 35% | MDEF: 35% |
Exclusive Equipment: Crystal Veil
HP +10% For each stack of [Crystal Barrier] Rozenciel has, healing effect + 3%. Upon death, restores HP equal to 2x Rozenciel's INT within 2 blocks.
Awakening: Crystal Ward
Cost: ••• / CD: 5 / Range: Self / Span: 4
Restores HP to units within range equal to 3x Caster's INT, and add [Crystal Healing]: "After being attacked and taking damage, restore 1.5x Rozenciel's INT as HP. Lasts 2 turns." This unit enters the [Crystal Crest] status: "Cannot attack, move, use skills, or be displaced. Healing effects +20%. Damage taken -20%. Talent span +1. Negate one fatal attack. After taking action, restore HP to units within this unit's talent range for Rozenciel's INT x2, as well as giving them 2 stacks of [Crystal Barrier]. Lasts 2 turns." (Crystal Crest cannot be dispelled or immunized against. Revive can only occur once per activation.)
Radiant Maiden
Soldiers: Bishop, Holy Pegasus
Crystal Empress
Soldiers: Sorceress, Elf Master
Training Ground
Soldiers: Shrine Maiden, Royal Protector, Sky Archer, Fighting Monk
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
MDEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.
Crystal Restoration
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Active use. Heal one ally unit for 3x user's INT, and add [Crystal Healing]: "After being attacked and taking damage, restore 1.5x Caster's INT as HP. Lasts 2 turns."
Mass Crystal Healing
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Heal] Active use. Heal multiple allies units for 3x Caster's INT, and add [Crystal Healing]: "After being attacked and taking damage, restore 1.5x Caster's INT as HP. Lasts 2 turns."
Miracle
Cost: •• / CD: 4 / Range: 3 / Span: 4
[Assist] Allies in range are healed for 3x Caster's INT and gain "Damage Dealt +15%" and "Damage Taken -15%". Lasts 2 turns.
DEF Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.
Imperial Radiance
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When actively attacking and entering battle, damage dealt +12%. Before being forced into battle, dispel 1 buff from the attacker." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Ice Dragon's Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Super effective against Lancers. Also reduces the enemy's Mobility by 1 for 2 turns.