Clotaire
Talent: Shattered Flame
(10, 13, 16, 20)% of INT is added to ATK. After dealing damage to an enemy, inflict [Shattered Flame]: "When taking damage from Clotaire, DEF/MDEF is decreased and chance of being critically hit is increased by (10, 13, 16, 20)%. Also disables revive effects. Lasts 2 turns." (Revive disable can only occur in PvP)
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,281 | ATK: 525 | INT: 485 | DEF: 332 | MDEF:301 | SKL: 113 | |
HP: 3,654 | ATK: 495 | INT: 515 | DEF: 306 | MDEF:312 | SKL: 113 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15% |
Exclusive Equipment: Eternal Oath of the Flame
HP +10% If an enemy has [Shattered Flame], allied units within 2 blocks gain 10% ATK & INT. After dealing skill damage to an enemy, the next skill deals 25% increased damage.
Awakening: Burning Illusion
Cost: ••• / CD: 4 / Range: - / Span: -
[Passive] After dealing damage to at least 2 units in one attack, gain [Command] effect: "When allies within 3 blocks are attacked by units with [Shattered Flame]. then they will gain unit range +1. Lasts 2 turns." [Active] You may choose 1 effect: Flarefire - Ruin: [Physical Damage] Attacks one enemy for 1.8 damage. Before battle, dispel 5 buffs from the target. If the target has [Shattered Flame], then this attack cannot be guarded against. Set the cooldown of Burning Illusion to 4 turns. Flarefire - Demise: [Magic Damage] Attacks enemies along 3 lines, dealing 0.36x AoE Damage. Effective against Infantry. Also inflict "Fixed Damage Taken +20%", and [Inflame]: "After taking action, take fixed damage equal to Clotaire's ATK+INTx1. Lasts 2 turns." Set the cooldown of Burning Illusion to 4 turns. All effects from Flarefire - Demise cannot be dispelled.
Infernal Blade Commander
Soldiers: Heavy Infantry, Guardian Infantry
Immolation Crystal Marshal
Soldiers: Exorcist, Vanguard Lancer
Training Ground
Soldiers: Berserker, Zealot, Dark Guard, Sand Sea Mercenary
Pyromancy
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry. Melee soldiers will also attack. This skill is not affected by melee range penalties.
MDEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.
Immolation
Cost: • / CD: 4 / Range: Self / Span: Single
[Assist] When used, grants [Immolation]: "After actively dealing damage, deal additional fixed damage equal to Clotaire's ATK+INT x1." Lasts 4 turns. After use, may move 2 blocks and attack. When using this skill, this unit's buffs will not decrease in duration.
Incinerating Slash
Cost: •• / CD: 3 / Range: 5 / Span: Line
[Physical Damage] Attacks enemies in 1 line, dealing 0.3x AoE damage. Effective against Infantry. Inflicts [Inflame]: "After taking action, take fixed damage equal to Clotaire's (ATK+INT)x1. Lasts 2 turns. Cannot be dispelled."
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
Immolation Crystallization
Cost: • / CD: 4 / Range: Self / Span: Single
[Assist] Upon use, adds 15% of ATK to INT. Lasts 4 turns. After use, may move 2 blocks and attack. When using this skill, this unit's buffs do not reduce in duration.
Searing Void
Cost: •• / CD: 5 / Range: Self / Span: 3 Rings
[Magic Damage] Deals 0.33x AoE damage to enemies within 3 rings. Effective against infantry. Inflicts [Burn]: "After taking action, take fixed damage equal to the caster's INT x2. Lasts 2 turns."
Meteor
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.