Ironblood Commander

Talent: Ironblood Formation

Damage Dealt +(10, 15, 20, 30)%. Before ending action, may use one Stratagem skill: Offensive Formation: When there are 2 allies within 1 diagonal block of this unit, usage of this skills grands this unit and those 2 units [Offensive]: "Soldier ATK +25%", "Movement increases by 5-that unit's base movement". Lasts 3 turns. Defensive Formation: Use on 3 allies who form a line. Restore 70% of those units' soldier HP, and they gain [Defensive]: "Soldier DEF and MDEF +15%", "Cannot be displaced". Lasts 3 turns. [Offensive] and [Defensive] applies to this unit cannot be dispelled or stacked. After using one of these Strategem skills, must wait (4, 3, 3, 2) turns before one can be used again.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Ark Commander.
  • Toughness: Level 23 Intimacy + Complete GoF4: "Iron and Blood" with Hilda's help.
  • Strength: Level 25 Intimacy + Complete GoF5: "Relied Upon" with Florentia's help.
  • Related Bonds

  • CarolineDEF: Clear GoF: "Knight's Ambition" with Ironblood Commander's help.
  • Girl in the ShellATK: Clear GoF5: "Machines and Life" with Ironblood Commander's help.
  • LosthamATK: Clear GoF: "Standing Tall" with Ironblood Commander's help.
  • Level 70 Max Stats:

  • Magic Sword Master
  • HP: 3,998 | ATK: 267 | INT: 585 | DEF: 299 | MDEF:313 | SKL: 172
  • Ark Commander
  • HP: 3,695 | ATK: 295 | INT: 585 | DEF: 265 | MDEF:324 | SKL: 172

    Soldier Bonus:

  • Magic Sword Master / Ark Commander
  • HP: 30% | ATK: 40% | DEF: 20% | MDEF: 25%
    Level 4
    Magic Sword Master: When attacking and entering battle, unit damage taken -10%. Ark Commander: When entering battle with unit HP <70%, damage taken -10%.
    Level 7
    Magic Sword Master: When forced into battle with a magic attack, damage dealt +10%. Ark Commander: When forced into battle with a physical attack, damage dealt +10%.

    Exclusive Equipment: Marshal's Cap

    HP +10% Each time you use a formation buff, the duration of the buff increases by 1.

    Awakening: Ironblood Glory

    Cost: ••• / CD: 5 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.7x damage, and after battle, permanently inflict [Collapse]: "Soldier healing received -80%. Cannot be dispelled." Melee soldiers will also attack. If this unit has [Offensive], then this skill will attack first, and before battle, dispel 5 buffs. If this unit has [Defensive], then after battle may move 3 blocks, and after taking action, all allies within 1 ring gain "Damage Taken -15%", "After battle, restore 30% of soldier HP". Lasts 2 turns. This skill is not affected by melee range penalties.

    Classes & Soldiers

    Magic Sword Master

    Soldiers: Amazon Champion, Heavy Infantry

    Ark Commander

    Soldiers: Exorcist, Templar Knight

    Training Ground

    Soldiers: Unicorn, Zealot, Highland Warrior, Sand Sea Mercenary, Aegis Garde

    Fencer

    Commander's Ferocity

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. If this unit has [Offensive], then this attack will ignore 30% of the enemy's DEF and MDEF. If this unit has [Defensive], after battle restore HP to all allies equal to this unit's INT x2 and get CD -1 for this skill. This skill is not affected by melee range penalties.

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    Magic Fencer

    Tenacity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.

    Magic Sword Master

    Scarlet Awakening

    Cost: / CD: 4 / Range: Self / Span: Single

    [Active] After use, this unit gains [Command]: Units within 3 blocks are 20% less like to be critically hit and take 35% reduced fixed damage. Lasts 2 turns. After use may move 3 blocks and attack. When using this skill, buffs on this unit will not decrease in duration.

    DEF Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Ark Chancellor

    Discipline

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.

    Ark Commander

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Consecration

    Cost: / CD: - / Range: - / Span: -

    [Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).