Lostham
Talent: Wildsand Hunting
When there are enemies within (2, 2, 3, 3) blocks, ATK, DEF, and SKILL +(10, 13, 16, 20)% and this unit does not suffer melee range penalties. After actively attacking, may move 2 blocks, and after taking action may use [Grappling Hook]: "May be used on defensive terrain or units. Causes [Displacement]: Pull this unit to the selected target. This effect cannot be immunized. When moving using this effect, this unit's movement is considered to be Flying." This effect has a cooldown of (4, 3, 3, 2) turns.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,558 | ATK: 579 | INT: 244 | DEF: 323 | MDEF:275 | SKL: 195 | |
HP: 4,248 | ATK: 549 | INT: 244 | DEF: 288 | MDEF:255 | SKL: 320 |
Soldier Bonus:
HP: 35% | ATK: 35% | DEF: 20% | MDEF: 10% |
Exclusive Equipment: Hot Sand Haze
HP and DEF +5%. When activating the passive effect of [Furious Gladiator], also gain "Critical hit rate +10%". Lasts 1 turn. If this unit is on "Desert", can activate the passive effect of [Furious Gladiator].
Awakening: Furious Gladiator
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] If after taking action this unit is on defensive terrain, this unit gains "Damage Dealt +15%" and "Counter Range +1". Lasts 1 turn. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate +30%. Melee soldiers will also attack. If SKILL is higher than the target, inflict [Stun] before battle. Lasts 1 turn. Cannot be dispelled. After battle, restore HP equal to 30% of damage dealt. This skill is not affected by melee range penalties.
Sand Sea King
Soldiers: Heavy Infantry, Vanguard Lancer
Tyrantbreaker
Soldiers: Bandit, Dark Elf Sniper
Training Ground
Soldiers: Sand Sea Mercenary, The Faceless, Shinobi, Hoplite, Barbarian Warrior, Wild Expedition
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
Deathmatch
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Hooklock
Cost: • / CD: 2 / Range: 4 / Span: Single
[Active] Used on defensive terrain or units. Causes [Displacement]: Pulls this unit to the target. After use may move 2 blocks and attack. This displacement effect cannot be immunized. During this effect the unit's movement is considered Flying. When using this skill, buffs on this unit do not decrease in duration.
Riposte
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.
Desert's Bite
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.3x damage. After dealing damage, inflict "Movement -2". Lasts 1 turn. Cannot be dispelled.