Lostham

Talent: Wildsand Hunting

When there are enemies within (2, 2, 3, 3) blocks, ATK, DEF, and SKILL +(10, 13, 16, 20)% and this unit does not suffer melee range penalties. After actively attacking, may move 2 blocks, and after taking action may use [Grappling Hook]: "May be used on defensive terrain or units. Causes [Displacement]: Pull this unit to the selected target. This effect cannot be immunized. When moving using this effect, this unit's movement is considered to be Flying." This effect has a cooldown of (4, 3, 3, 2) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Tyrantbreaker.
  • Toughness: Level 23 Intimacy + Clear GoF: "Potential" with Ashemar's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Standing Tall" with Ironblood Commander's help.
  • Related Bonds

  • AdankelmoATK: Clear GoF5: "The Secret in the Sand" with Lostham's help.
  • Level 70 Max Stats:

  • Sand Sea King
  • HP: 4,558 | ATK: 579 | INT: 244 | DEF: 323 | MDEF:275 | SKL: 195
  • Tyrantbreaker
  • HP: 4,248 | ATK: 549 | INT: 244 | DEF: 288 | MDEF:255 | SKL: 320

    Soldier Bonus:

  • Sand Sea King / Tyrantbreaker
  • HP: 35% | ATK: 35% | DEF: 20% | MDEF: 10%
    Level 4
    Sand Sea King: When attacking and entering battle, unit damage taken -10%. Tyrantbreaker: When forced into battle by a ranged attack, damage taken -10%.
    Level 7
    Sand Sea King: When attacking units with higher HP%, damage dealt in battle +10%. Tyrantbreaker: When unit HP <70%, damage dealt +10%.

    Exclusive Equipment: Hot Sand Haze

    HP and DEF +5%. When activating the passive effect of [Furious Gladiator], also gain "Critical hit rate +10%". Lasts 1 turn. If this unit is on "Desert", can activate the passive effect of [Furious Gladiator].

    Awakening: Furious Gladiator

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] If after taking action this unit is on defensive terrain, this unit gains "Damage Dealt +15%" and "Counter Range +1". Lasts 1 turn. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate +30%. Melee soldiers will also attack. If SKILL is higher than the target, inflict [Stun] before battle. Lasts 1 turn. Cannot be dispelled. After battle, restore HP equal to 30% of damage dealt. This skill is not affected by melee range penalties.

    Classes & Soldiers

    Sand Sea King

    Soldiers: Heavy Infantry, Vanguard Lancer

    Tyrantbreaker

    Soldiers: Bandit, Dark Elf Sniper

    Training Ground

    Soldiers: Sand Sea Mercenary, The Faceless, Shinobi, Hoplite, Barbarian Warrior, Wild Expedition

    Fighter

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Sun Shade

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Swordsman

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Sand Sea King

    Deathmatch

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Rebel

    Hooklock

    Cost: / CD: 2 / Range: 4 / Span: Single

    [Active] Used on defensive terrain or units. Causes [Displacement]: Pulls this unit to the target. After use may move 2 blocks and attack. This displacement effect cannot be immunized. During this effect the unit's movement is considered Flying. When using this skill, buffs on this unit do not decrease in duration.

    Tyrantbreaker

    Riposte

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.

    Desert's Bite

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks a single enemy, dealing 1.3x damage. After dealing damage, inflict "Movement -2". Lasts 1 turn. Cannot be dispelled.