Adankelmo
Talent: Twisted Space
Damage Dealt +(15, 20, 25, 30)%. After taking action, may select 2 tiles to recieve the [Gate] effect: "When allies end action on this tile, transfer the unit to the other Gate tile. When enemies end action within 3 blocks of Gate tiles, they receive 1 random debuff. Gates last 3 turns." (Each ally can only be transferred 1 time per turn. After use, must wait another (5, 4, 4, 3) turns before Gates may be created again. Gates have a higher priority compared to other terrain effects.) When allied [Gate] tiles exist on the map, this unit gains unit range +2.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,702 | ATK: 316 | INT: 595 | DEF: 243 | MDEF:401 | SKL: 81 | |
HP: 3,878 | ATK: 262 | INT: 595 | DEF: 243 | MDEF:392 | SKL: 81 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25% |
Exclusive Equipment: Mystery of Vastness
HP +10%. When an ally unit ends their turn on one portal, they gain "ATK/INT +20%" for 2 turns. When non-flier units move within 2 blocks of a [Portal] they consume 1 additional mobility. This effect only triggers once per portal per turn.
Awakening: Dimensional Detonation
Cost: ••• / CD: 4 / Range: All / Span: 4
[Passive] After taking action, if this unit did not attack and is on an allied [Gate], then may move another 2 blocks and attack. Buffs on this unit will not decrease in duration. This act again effect has a cooldown of 2 turns. [Magic Damage] Used centering on self or on [Gate]. Attacks enemies within 4 blocks for 0.4x AoE damage, deals 2 random debuffs, as well as [Falsehood]: "When ending turn within 3 blocks of [Gate], gain 2 random debuffs. Cannot be dispelled. Lasts 2 turns." If this attack hits at least 3 enemies, cooldown is reduced by 2.
Oracle
Soldiers: Bishop, Wizard
Forbidden Prophet
Soldiers: Sorceress, Dark Elf Sniper
Training Ground
Soldiers: Crystal Warlock, Fighting Monk, Fairy Prophet, Firebrand Sniper, Deck Gunner
Holy Word
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).
Deflection
Cost: • / CD: - / Range: - / Span: -
[Passive] INT and DEF +5%. Allies that pass through [Gate] gain "Damage Taken -15%". Lasts 1 turn.
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
Transworld Augury
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If there is an allied [Gate] within 2 blocks of this unit, damage dealt +20%. After battle, restore 20% of damage dealt as HP, and transfer this unit to a tile within 2 blocks.
Ice Missile
Cost: •• / CD: 3 / Range: 6 / Span: 1 Line
[Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Deals additional damage to Lancers. In addition, decreases enemy's Mobility by 1 block. Lasts 2 turns.
Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.