Amadeus
Talent: Spiritual Force
ATK & DEF inceases as Unit HP decreases, increasing by up to (25, 30, 35, 40)%. After using a straight-line AoE skill, inflicts a [Displacement] effect on the enemy: Repeals all targets 1 block. After taking action, for each time damage is dealth this turn (including fixed damage), gains 1 stack of [Scared Tree Armor]: Can block damage equal to (5, 6, 6, 8)% of Max HP. Stackable up to (3, 3, 4, 4) times. Cannot be dispelled.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,713 | ATK: 583 | INT: 239 | DEF: 297 | MDEF:273 | SKL: 103 | |
HP: 4,368 | ATK: 614 | INT: 239 | DEF: 285 | MDEF:245 | SKL: 103 |
Soldier Bonus:
HP: 25% | ATK: 30% | DEF: 30% | MDEF: 15% |
Exclusive Equipment: Scared tree Lance
ATK & DEF + 5%. For each stack of [Sacred Tree Armor], Damage + 5%. When this unit HP at or above 40%, unable to be killed by deadly damage, restoring 20% HP and gain 4 stacks of [Sacred Tree Armor]. (Triggers a max of 2 times per battle).
Awakening: Perdition
Cost: ••• / CD: 3 / Range: 1 / Span: Single
[Command] Increase the ATK & INT of all allied units within 3 blocks by 10% if a shield effect is active on them. [Passive] After taking action, if located on Forest, Mountain, or Grassland, gains Mobility +2 for 1 turn. [Active] Select 1 skill to use: Fierce Charge: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Zero Divide" in sequence, than advances 1 block and casts "Long Lance". Sprinting Sweep: [Physical Damage] After selecting a target, casts "Vertical Limit" and "Long LAnce" in sequence, than advances 1 block and casts "Zero Divide". AImmune to all debuffs while using any of these skills and deals 0.2x AoE damage 3 times to the target separately, and changes the cooldown of Perdition to 3 turns. If the enemy's Max HP is more than 5x the caster's, the damage dealt increases by 300%.
Holy Spirit Rider
Soldiers: Dragoon, Griffin Knight
Barbarian Rider General
Soldiers: Bone Dino, Stone Colossus
Training Ground
Soldiers: Templar Knight, Unicorn, Golden Knight, Treant Guard, Steel Wing Warrior
Long Lance
Cost: •• / CD: 2 / Range: 1 / Span: 3 Lines
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.5x AoE damage and reducing their ATK and INT by 20% for 2 turns. (Cannot trigger range increase effects.)
Protect
Cost: • / CD: - / Range: - / Span: -
[Passive] Physical damage taken decreased by 5%. When nearby allies are under physical attack, enters the battle instead of them.
Vertical Limit
Cost: • / CD: 4 / Range: 1 / Span: 1
[Physical Damage] Directly deals 0.2x AoE damage to an enemy unit on the battlefield, and applies "Unable to take Action" for 1 turn.
Strong Arm
Cost: •• / CD: 3 / Range: Self / Span: Single
[Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, grants buffs [Parry] and [Barb]. Lasts 2 turns.
Javelin
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.
Smash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Zero Divide
Cost: •• / CD: 2 / Range: 3 / Span: 1 Line
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.3x AoE damage that ignores 15% of enemy DEF.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).