Grenshiel




Talent: Chill of the Snowscape
When fighting with units whose Mobility is not greater than the caster, ATK and DEF increased by (12, 16, 20, 25)%. After taking action, if in the [Danger Zone], gains [Snow Guard]: "Immune to all debuffs and when forced into battle, gains '[Command] Reduces the Moblity of all enemies within 1 block by 2 for 1 turn.' Can block damage up to (12, 16, 20, 25)% of Max HP. Cannot be dispelled." ([Trigger Cooldown] Once the shield disappears, it can only be regained after (2, 2, 1, 1) turns.)
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,548 | ATK: 603 | INT: 258 | DEF: 339 | MDEF:278 | SKL: 141 | |
HP: 4,241 | ATK: 603 | INT: 235 | DEF: 339 | MDEF:301 | SKL: 157 |
Soldier Bonus:
HP: 30% | ATK: 40% | DEF: 15% | MDEF: 15% |


Awakening: Conquest of Winter
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] After the first time this unit takes action or whenever "Strategic Masters" allies defeat an enemy, all "Strategic Masters" allies gain ATK/INT +20%, DEF +20%, MDEF +30% and the effect: "When battling units with Mobility not higher than the caster, damage dealt in battle +15%". Lasts 4 turns. This does not stack with other Fusion Power effects. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle dispel 3 buffs from the target. If the target's movement type is not [Flying], then this unit will attack first. After battle inflict "Cannot move or guard". This unit gains "Damage Taken -20%". The above effects last 1 turn and cannot be dispelled.

Air Blade
Soldiers: Guardian Infantry, Griffin Knight

Wing Commander
Soldiers: Holy Pegasus, Templar Knight

Training Ground
Soldiers: Mechanical Dragon Knight, Gallant Duelist, Unicorn, Steel Wing Warrior, War Falcon


Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

Cold Shield
Cost: • / CD: 4 / Range: 3 / Span: Single
[Active] Active use. Select an empty tile to add the [Cold Shield] effect: "This tile has [Command] Allied units within 2 blocks gain DEF and MDEF +10% while enemy units within 1 block have movement -2. Lasts 1 turn." After use may move 3 blocks and attack, and buffs on this unit do not decrease in duration.


Iron Fist
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.


Flash Icicle
Cost: •• / CD: 5 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks of self, dealing 0.36x AoE Damage. Also inflict "Movement -2". Lasts 2 turns. If the enemy already has a movement down effect, then have a 20% chance to inflict "Cannot Act". After use, this unit gains [Block]. Lasts 2 turns.

Frontal Assault
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.


Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.


Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.