Florentia

Talent: Imperial Conquest

When unit HP is 100%, soldier stats aside from HP are increased by (10, 15, 20, 25)%. At the start of each battle, gain (2, 3, 4, 5) [Battle Strategies]. After taking action, if this unit has a special effect from a "Fusion Buff", gain 2 [Battle Strategies]. Can save up to 10. Before ending action, this unit may use one Stratagem skill: [Battle Support]: Cost 1, Range 4. Recover 70% of target unit's soldier HP while also increasing soldier ATK by 10%. [Rush]: Cost 2, Range 4. Increase target unit's movement equal to 5-that unit's base movement. [Sudden Strike]: Cost 5, Range 4. Allow target unit to act again.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Imperial Chancellor
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Tsubame's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Licorice's help.
  • Related Bonds

  • AshemarATK: Clear GoF: "The Final Song: A Poem Which Never Dies" with Florentia's help.
  • ChristianeATK: Clear GoF: "The Big Purchasing Plan" with Florentia's help.
  • HildaATK: Clear Gate 4 with Florentia's help.
  • Ironblood CommanderATK: Complete GoF5: "Relied Upon" with Florentia's help.
  • Saintess of the ArkATK: Clear Gate 5 with Florentia's help
  • TsubameATK: Clear GoF5: "King of the Kitchen Contest: Battle 5" with Florentia's help.
  • Level 70 Max Stats:

  • Tactician
  • HP: 2,944 | ATK: 312 | INT: 557 | DEF: 228 | MDEF:295 | SKL: 80
  • Imperial Chancellor
  • HP: 2,813 | ATK: 260 | INT: 591 | DEF: 211 | MDEF:295 | SKL: 80

    Soldier Bonus:

  • Tactician / Imperial Chancellor
  • HP: 40% | ATK: 15% | DEF: 35% | MDEF: 20%

    Exclusive Equipment: Gem of the Empire

    HP & MDEF +5%. Soldier damage taken -10%. At the start of a battle and when an ally dies, gain 1 [Battle Strategy].

    Awakening: Resounding Might

    Cost: ••• / CD: 5 / Range: 6 / Span: Lines

    When used, gain 1 [Battle Strategy]. Attack enemy units along 3 lines, dealing 0.3x AoE damage and inflicting 1 random debuff. Also recover HP of ally units in range equal to 3x Caster's INT and dispel 1 debuff. If this skill hits at least 2 enemies, gain 1 extra [Battle Strategy].

    Casting Pattern: Order of the Commander

    [Passive] INT +5%, when using [Resounding Might], if you have a [Fusion Power], its cooldown is reduced by 2.

    Classes & Soldiers

    Tactician

    Soldiers: Bishop, Exorcist

    Imperial Chancellor

    Soldiers: Wizard, Elf Master

    Training Ground

    Soldiers: Amazon Champion, Sky Archer, Forest Priest, Fighting Monk, Siege Ballista, Elven Spear Thrower

    Scholar

    Heal

    Cost: / CD: 0 / Range: 2 / Span: Single

    [Heal] Restores HP to a single unit (5x caster's INT) and dispels 1 debuff.

    Shield

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

    General

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Mage Warrior

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Tactician

    Iron Wall

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.

    Strategic Regroup

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Active use. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns

    Archmage

    Winning Strategy

    Cost: / CD: - / Range: - / Span: -

    [Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%)

    Imperial Chancellor

    Mass Resist

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.

    Chaotic Strategy

    Cost: •• / CD: 2 / Range: 3 / Span: 1

    [Magic Damage] Directly deals 0.25x magic damage to one enemy unit, dispelling 2 buffs and causing that unit's soldiers to be unable to attack. Lasts 1 turn. Cannot be dispelled.