Florentia
Talent: Imperial Conquest
When unit HP is 100%, soldier stats aside from HP are increased by (10, 15, 20, 25)%. At the start of each battle, gain (2, 3, 4, 5) [Battle Strategies]. After taking action, if this unit has a special effect from a "Fusion Buff", gain 2 [Battle Strategies]. Can save up to 10. Before ending action, this unit may use one Stratagem skill: [Battle Support]: Cost 1, Range 4. Recover 70% of target unit's soldier HP while also increasing soldier ATK by 10%. [Rush]: Cost 2, Range 4. Increase target unit's movement equal to 5-that unit's base movement. [Sudden Strike]: Cost 5, Range 4. Allow target unit to act again.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 2,944 | ATK: 312 | INT: 557 | DEF: 228 | MDEF:295 | SKL: 80 | |
HP: 2,813 | ATK: 260 | INT: 591 | DEF: 211 | MDEF:295 | SKL: 80 |
Soldier Bonus:
HP: 40% | ATK: 15% | DEF: 35% | MDEF: 20% |
Exclusive Equipment: Gem of the Empire
HP & MDEF +5%. Soldier damage taken -10%. At the start of a battle and when an ally dies, gain 1 [Battle Strategy].
Awakening: Resounding Might
Cost: ••• / CD: 5 / Range: 6 / Span: Lines
When used, gain 1 [Battle Strategy]. Attack enemy units along 3 lines, dealing 0.3x AoE damage and inflicting 1 random debuff. Also recover HP of ally units in range equal to 3x Caster's INT and dispel 1 debuff. If this skill hits at least 2 enemies, gain 1 extra [Battle Strategy].
Casting Pattern: Order of the Commander
[Passive] INT +5%, when using [Resounding Might], if you have a [Fusion Power], its cooldown is reduced by 2.
Tactician
Soldiers: Bishop, Exorcist
Imperial Chancellor
Soldiers: Wizard, Elf Master
Training Ground
Soldiers: Amazon Champion, Sky Archer, Forest Priest, Fighting Monk, Siege Ballista, Elven Spear Thrower
Heal
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Restores HP to a single unit (5x caster's INT) and dispels 1 debuff.
Shield
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Iron Wall
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Strategic Regroup
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Active use. Restores the HP of multiple units within range by an amount equal to 3x the caster's INT, dispels 1 debuff effect, and grants the effect: After battle, restores 30% of HP to soldiers. Lasts 2 turns
Winning Strategy
Cost: • / CD: - / Range: - / Span: -
[Passive] When enemies die, gain 1 [Battle Strategy] and increases all stats, excluding HP, of all friendly units' soldiiers by 2%. (Cannot be dispelled and cannot be immunized against. Can increase stats by up to 10%)
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
Chaotic Strategy
Cost: •• / CD: 2 / Range: 3 / Span: 1
[Magic Damage] Directly deals 0.25x magic damage to one enemy unit, dispelling 2 buffs and causing that unit's soldiers to be unable to attack. Lasts 1 turn. Cannot be dispelled.