Ashemar

Talent: Sandstorm Dance

After taking action, choose one ally to be [Dance Partner] and this unit gains [Command]: "This unit and the Dance Partner have all stats aside from HP increased by (5, 8, 11, 15)% and gain immunity to stun. If the two units are in closed position (adjacent), DEF and MDEF are further increased by (2, 3, 4, 5)% and when forced into battle, hero physical damage taken -15%. If the two units are in handhold (diagonally arranged within 1 block), ATK and INT are further increased by (2, 3, 4, 5)%. If the two units are in promenade (3 blocks away but not in a straight line), after dealing damage may move 2 blocks." Lasts 4 turns. You may only have one Dance Partner at a time. Choosing a Dance Partner has a cooldown of 3 turns. [Dance Partner] cannot be dispelled or immunized. The stats gained via this command cannot be stacked with commands of the same kind.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to War Ode Dancer.
  • Toughness: Level 23 Intimacy + Clear GoF: "Fourth Story: Blood and Music" with Brenda's help.
  • Strength: Level 25 Intimacy + Clear GoF: "The Final Song: A Poem Which Never Dies" with Florentia's help.
  • Related Bonds

  • LosthamDEF: Clear GoF: "Potential" with Ashemar's help.
  • Level 70 Max Stats:

  • Queen
  • HP: 3,760 | ATK: 262 | INT: 553 | DEF: 257 | MDEF:388 | SKL: 94
  • War Chant Dancer
  • HP: 3,425 | ATK: 262 | INT: 553 | DEF: 277 | MDEF:365 | SKL: 94

    Soldier Bonus:

  • Queen / War Chant Dancer
  • HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20%
    Level 4
    Queen: AoE Damage Taken -10%. War Ode Dancer: When forced into battle, magic damage taken -10%.
    Level 7
    Queen: AoE Damage Dealt +10%. War Ode Dancer: When this unit has at least 7 buffs, damage dealt in battle +10%.

    Exclusive Equipment: The Flaming Pole Star

    HP +10%. When this unit has a dance partner, skill damage +10%. When this unit or its dance partner ends action, gain an immunity for 1 turn based on which dance step is used: Closed Position: Immune to Fixed Damage. Handhold: Immune to silence. Promenade: Immune to mobility down.

    Awakening: United Heart Dance

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] When this unit has a [Dance Partner], unit range +2. The first time this skill is used in each dance position, CD-3. [Magic Damage] Attacks a single enemy, dealing 1.6x damage. If in a dance position, before battle deal 1x this unit's INT fixed damage and after battle deal 1x Dance Partner's ATK or INT (whichever is higher) fixed damage. If the target is [Mixed Forces], this fixed damage cannot be immunized. After use, this unit gains [Dancing Guard]: "When in a dance position, if either partner is attacked, the other partner will deal fixed damage to the attacker equal to 1x5x ATK or INT (whichever is higher)." Lasts 1 turn. Cannot be dispelled.

    Classes & Soldiers

    Queen

    Soldiers: Sorceress, Dark Elf Sniper

    War Chant Dancer

    Soldiers: Bishop, Elf Master

    Training Ground

    Soldiers: Fairy Prophet, Firebrand Sniper, Bolt Ranger, Sky Archer, Wild Expedition

    Mage

    Ode Dance

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Ignore 20% of target's MDEF. After battle, restore HP to [Dance Partner] equal to Caster's INT x2.

    Freeze Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.

    Archmage

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    Queen

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Ice Dragon's Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Super effective against Lancers. Also reduces the enemy's Mobility by 1 for 2 turns.

    Dancer

    Demolish

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Deals 0.3x damage enemies in range and dispels 1 buff. Critical hit rate +15%. Effective against Demons.

    War Chant Dancer

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Dance Invitation

    Cost: / CD: 3 / Range: 3 / Span: Single

    [Active] Active use. Cause [Displacement]: Pull ally to this unit's side, then cause the target, this unit, and [Dance Partner] to gain 1 random buff. May then move 2 blocks and attack. When using this skill, buffs on this unit do not decrease in duration.