Ashemar




Talent: Sandstorm Dance
After taking action, choose one ally to be [Dance Partner] and this unit gains [Command]: "This unit and the Dance Partner have all stats aside from HP increased by (5, 8, 11, 15)% and gain immunity to stun. If the two units are in closed position (adjacent), DEF and MDEF are further increased by (2, 3, 4, 5)% and when forced into battle, hero physical damage taken -15%. If the two units are in handhold (diagonally arranged within 1 block), ATK and INT are further increased by (2, 3, 4, 5)%. If the two units are in promenade (3 blocks away but not in a straight line), after dealing damage may move 2 blocks." Lasts 4 turns. You may only have one Dance Partner at a time. Choosing a Dance Partner has a cooldown of 3 turns. [Dance Partner] cannot be dispelled or immunized. The stats gained via this command cannot be stacked with commands of the same kind.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,760 | ATK: 262 | INT: 553 | DEF: 257 | MDEF:388 | SKL: 94 | |
HP: 3,425 | ATK: 262 | INT: 553 | DEF: 277 | MDEF:365 | SKL: 94 |
Soldier Bonus:
HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20% |


Exclusive Equipment: The Flaming Pole Star
HP +10%. When this unit has a dance partner, skill damage +10%. When this unit or its dance partner ends action, gain an immunity for 1 turn based on which dance step is used: Closed Position: Immune to Fixed Damage. Handhold: Immune to silence. Promenade: Immune to mobility down.

Awakening: United Heart Dance
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] When this unit has a [Dance Partner], unit range +2. The first time this skill is used in each dance position, CD-3. [Magic Damage] Attacks a single enemy, dealing 1.6x damage. If in a dance position, before battle deal 1x this unit's INT fixed damage and after battle deal 1x Dance Partner's ATK or INT (whichever is higher) fixed damage. If the target is [Mixed Forces], this fixed damage cannot be immunized. After use, this unit gains [Dancing Guard]: "When in a dance position, if either partner is attacked, the other partner will deal fixed damage to the attacker equal to 1x5x ATK or INT (whichever is higher)." Lasts 1 turn. Cannot be dispelled.

Queen
Soldiers: Sorceress, Dark Elf Sniper

War Chant Dancer
Soldiers: Bishop, Elf Master

Training Ground
Soldiers: Fairy Prophet, Firebrand Sniper, Bolt Ranger, Sky Archer, Wild Expedition


Ode Dance
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Ignore 20% of target's MDEF. After battle, restore HP to [Dance Partner] equal to Caster's INT x2.

Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.


MDEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.


Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

Ice Dragon's Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Super effective against Lancers. Also reduces the enemy's Mobility by 1 for 2 turns.


Demolish
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Deals 0.3x damage enemies in range and dispels 1 buff. Critical hit rate +15%. Effective against Demons.


Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

Dance Invitation
Cost: • / CD: 3 / Range: 3 / Span: Single
[Active] Active use. Cause [Displacement]: Pull ally to this unit's side, then cause the target, this unit, and [Dance Partner] to gain 1 random buff. May then move 2 blocks and attack. When using this skill, buffs on this unit do not decrease in duration.