Tsubame



Talent: Silent Wing
For every enemy within (1, 2, 2, 3) spaces, ATK and SKILL are increased by (2, 4, 6, 8)%, up to (6, 12, 18, 24)%. At the end of action, if no damage has been dealt or taken, and there are no enemies within 2 rings, gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space." Gaining [Hide] via this Talent has a cooldown of (4, 3, 3, 2) turns.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,891 | ATK: 533 | INT: 240 | DEF: 250 | MDEF:257 | SKL: 336 | |
HP: 3,442 | ATK: 533 | INT: 240 | DEF: 230 | MDEF:313 | SKL: 261 |
Soldier Bonus:
HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40% |

Exclusive Equipment: Shadow Star Cowl
HP +10%. Damage dealt +10%, AoE damage taken -10%. When this unit has [Hide], critical hit rate +15%, and after taking action, gain [Haste]: "Movement +1. Can be stacked up to 2 times." Lasts 2 turns.

Awakening: Killing Machine
Cost: ••• / CD: 4 / Range: 2 / Span: Single
Ignores guard and attacks a single enemy, dealing 1.4x damage. Critical hit rate is increased by 20%. When successfully defeating an enemy, may move 2 blocks after battle. After ending action, if there are no enemies within 2 rings, then this unit will gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Lasts 1 turn. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space.

Casting Pattern: Hidden Swiftblade
[Passive] ATK and SKILL +5%. After dealing damage to a target while possessing [Hide], CD for that skill -3.

Shadow
Soldiers: Bandit, Mist Dancer

Ranger
Soldiers: Elf Master, Demon Hunter

Training Ground
Soldiers: Shinobi, Earth Elf Knight, Catapult, The Faceless, Forest Night Elf, Siege Ballista, Deck Gunner, Elysium Assassin


Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

Back Stab
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)


Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.


Instant Flash
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP>90%, if SKILL is higher than the enemy's before entering battle, this unit will attack first.

Shadow Steal
Cost: •• / CD: 2 / Range: 7 / Span: Line
[Active] Teleports unit to the furthest space in this skill's range. Steals 1 random buff from each enemy unit passed through in this manner.


Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)


Quick Step
Cost: •• / CD: 2 / Range: Self / Span: Single
[Assist] After use, increase skill by 30%. Lasts 2 turns. After use may move another 2 blocks and attack.

Ninjutsu
Cost: • / CD: - / Range: - / Span: -
[Passive] All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.


DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.