Tsubame

Talent: Silent Wing

For every enemy within (1, 2, 2, 3) spaces, ATK and SKILL are increased by (2, 4, 6, 8)%, up to (6, 12, 18, 24)%. At the end of action, if no damage has been dealt or taken, and there are no enemies within 2 rings, gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space." Gaining [Hide] via this Talent has a cooldown of (4, 3, 3, 2) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear GoF4: "King of the Kitchen Contest: Battle 4" with Maiya's help.
  • Strength: Level 25 Intimacy + Clear GoF5: "King of the Kitchen Contest: Battle 5" with Florentia's help.
  • Related Bonds

  • ChristianeDEF: Clear GoF: "The Ultimate Gary Stu Development Plan" with Tsubame's help.
  • FlorentiaDEF: Clear Gate 4 with Tsubame's help.
  • Level 70 Max Stats:

  • Shadow
  • HP: 3,891 | ATK: 533 | INT: 240 | DEF: 250 | MDEF:257 | SKL: 336
  • Ranger
  • HP: 3,442 | ATK: 533 | INT: 240 | DEF: 230 | MDEF:313 | SKL: 261

    Soldier Bonus:

  • Shadow / Ranger
  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40%

    Exclusive Equipment: Shadow Star Cowl

    HP +10%. Damage dealt +10%, AoE damage taken -10%. When this unit has [Hide], critical hit rate +15%, and after taking action, gain [Haste]: "Movement +1. Can be stacked up to 2 times." Lasts 2 turns.

    Awakening: Killing Machine

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    Ignores guard and attacks a single enemy, dealing 1.4x damage. Critical hit rate is increased by 20%. When successfully defeating an enemy, may move 2 blocks after battle. After ending action, if there are no enemies within 2 rings, then this unit will gain [Hide]: "Cannot be targeted by enemy's normal attacks or be chosen as the target of a skill. Lasts 1 turn. Cannot be dispelled. This effect wears off after taking or dealing damage or if there is an enemy within 1 space.

    Casting Pattern: Hidden Swiftblade

    [Passive] ATK and SKILL +5%. After dealing damage to a target while possessing [Hide], CD for that skill -3.

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Mist Dancer

    Ranger

    Soldiers: Elf Master, Demon Hunter

    Training Ground

    Soldiers: Shinobi, Earth Elf Knight, Catapult, The Faceless, Forest Night Elf, Siege Ballista, Deck Gunner, Elysium Assassin

    Bandit

    Shadow Raid

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Back Stab

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)

    Ninja

    Smoke

    Cost: / CD: - / Range: - / Span: -

    [Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

    Shadow

    Instant Flash

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP>90%, if SKILL is higher than the enemy's before entering battle, this unit will attack first.

    Shadow Steal

    Cost: •• / CD: 2 / Range: 7 / Span: Line

    [Active] Teleports unit to the furthest space in this skill's range. Steals 1 random buff from each enemy unit passed through in this manner.

    Sniper

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    Ranger

    Quick Step

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Assist] After use, increase skill by 30%. Lasts 2 turns. After use may move another 2 blocks and attack.

    Ninjutsu

    Cost: / CD: - / Range: - / Span: -

    [Passive] All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.

    Swordsman

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.