Azusa

Talent: Venerated Duality

ATK +(10, 12, 15, 20)%. INT is replaced with 1x ATK. At the start of a battle, gain [Duality Ward]: "Movement +3. Before being forced into battle, if the enemy's ATK < INT, then cause the enemy hero to deal physical damage during this attack. If the opposite is true, cause the enemy hero to deal magic damage during this attack. After being attacked 1 time, this effect wears off." When this hero enters battle using a physical skill, gain [Firm], and when this hero enters battle using a magic skill, gain [Flexible]. If after taking action, both [Firm] and [Flexible] are active, they will be consumed, after which this unit restores (50, 60, 80, 100)% HP and gains [Duality Ward]. [Firm], [Flexible], and [Duality Ward] all cannot be immunized or dispelled.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear GoF: "Prisoner" with Archon of the Moon's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Broken" with Oboro's help.
  • Related Bonds

  • GrenshielATK: Clear GoF: "Shock! Clash of the Four Kings" with Azusa's help.
  • KaguyaDEF: Clear GoF: "Low, Low Price" with Azusa's help.
  • Level 70 Max Stats:

  • Ancestral Chief
  • HP: 4,232 | ATK: 567 | INT: 283 | DEF: 317 | MDEF:343 | SKL: 141
  • Revered Exorcist
  • HP: 4,577 | ATK: 539 | INT: 283 | DEF: 341 | MDEF:343 | SKL: 141

    Soldier Bonus:

  • Ancestral Chief / Revered Exorcist
  • HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15%
    Level 4
    Ancestral Chief: When attacking and entering battle, unit damage taken -10%. Revered Exorcist: When entering battle with unit HP <70%, damage taken -10%.
    Level 7
    Ancestral Chief: When attacking and entering battle against units with higher HP%, damage dealt +10%. Revered Exorcist: When attacking and entering battle against units with lower HP%, damage dealt +10%.

    Exclusive Equipment: Moon Talisman Hairpin

    HP and DEF +5%. When [Duality Ward] is in effect, Skill Damage +10%. If taking fatal damage while [Duality Ward], [Firm], and [Flexible] are in effect, then consume these three effects to restore 50% HP. This effect may only occur once per battle.

    Awakening: Secret Ancestral Record

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    [Active] Choose one of the follow skills: Secret Ancestral Record: Firm [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Secret Ancestral Record: Flexible [Magic Damage] Attacks a single enemy, dealing 1.7x damage. Physical damage dealt by soldiers will instead be treated as magic damage. When using one of the above skills, convert 3 buffs on the target into debuffs, after battle restore HP equal to 30% of damage dealt, and inflict "Cannot Guard". Lasts 2 turns. Melee soldiers will also attack. This skill is not affected by melee range penalties. After successfully defeating an enemy with this skill, its cooldown is reduced by 3.

    Casting Pattern: Combination of Hard and Soft

    [Passive] ATK +5%. If the hero has [Hard], magic damage increases by 10%. If the hero has [Soft], physical damage increases by 10%.

    Classes & Soldiers

    Ancestral Chief

    Soldiers: Exorcist, Templar Knight

    Revered Exorcist

    Soldiers: Amazon Champion, Holy Pegasus

    Training Ground

    Soldiers: Zealot, Heavensguard, State Guard, Fighting Monk, Treant Guard, Giant Lizard Rider, Holy Guard Mage

    Ascetic

    Qigong Wave

    Cost: / CD: 1 / Range: 1 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.4x damage. Effective against demons. Physical damage dealt by soldiers is instead considered magic damage.

    Faith

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).

    Ancestral Elder

    Shield

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

    Ancestral Chief

    Discipline

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.

    Spiritcall Strike

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Active] Choose one of the following skills: Spiritcall Strike - Firm: [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage in battle, reduce the target's DEF by 20%. Lasts 1 turn. Spiritcall Strike - Flexible: [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Physical damage dealt by soldiers is instead considered magic damage. After dealing damage in battle, reduce the target's MDEF by 20%. Lasts 1 turn. When using either of the above skills, soldiers will also attack. This skill is not affected by melee range penalties. After using one of the above skills, set the cooldown of Spiritcall Strike to 1 turn.

    Channeling Monk

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Revered Exorcist

    Holy Shield

    Cost: / CD: - / Range: - / Span: -

    [Passive] Upon attacking and entering battle, MDEF +10%.

    Judgment

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.