Virash



Talent: Crimzonian Zeal
Physical damage increases as HP decreases*, up to (20%, 30%, 40%, 50%). Will not die when suffering fatal damage, and gains the effect of "The Immortal" that lasts (1,2,2,3) turns. When "The Immortal" ends, Virash will die. This effect can trigger up to (3, 4, 5, 6) times per battle. (The effect cannot be immunized or dispelled). *HP Thresholds for physical damage increase are 100%/<100%/<80%/<40% HP: 3★: 0/6/12/20% 4★: 0/9/18/30% 5★: 0/12/24/40% 6★: 0/15/30/50%
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,155 | ATK: 614 | INT: 259 | DEF: 310 | MDEF:252 | SKL: 150 | |
HP: 4,472 | ATK: 582 | INT: 285 | DEF: 334 | MDEF:271 | SKL: 150 |
Soldier Bonus:
HP: 35% | ATK: 40% | DEF: 15% | MDEF: 10% |


Exclusive Equipment: Blitz Bulwark
DEF +10%. When hero triggers an effect that prevents fatal damage, gain 1 random buff.

Awakening: Moonsurge
Cost: ••• / CD: 3 / Range: 1 / Span: Single
[Passive] When [The Immortal] is active, terrain is treated as water, and when actively attacking and entering battle, this unit is immune to fixed damage. [Physical Damage] Attacks a single enemy for 1.5x damage. 2.0x if this unit is in water. After ending action, if there are no allies within 2 blocks, then CD-1 for this skill.

Casting Pattern: Death Wish
[Passive] ATK +5%. When in [Immortal] state, attacks first when initiating battle with an active attack.

Sealord Vindicator
Soldiers: Tide Master, Exorcist

Sword Master
Soldiers: Heavy Infantry, Vanguard Lancer

Training Ground
Soldiers: Lizardman, Berserker, Amazon Champion, State Guard, Sand Sea Mercenary


Tidal Surge
Cost: •• / CD: 3 / Range: Self / Span: Single
[Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.

Aqua Blast
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If used on water, also deals +35% damage.


ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.


Skill Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to "healing reversal" (healing applied converted into damage) and "inability to Act Again" for 1 turn.

DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.


Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.


Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.


Backbreaker
Cost: • / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If the target is not guarded, then [Displacement]: Target will be moved behind user after battle.