Virash

Talent: Crimzonian Zeal

Physical damage increases as HP decreases*, up to (20%, 30%, 40%, 50%). Will not die when suffering fatal damage, and gains the effect of "The Immortal" that lasts (1,2,2,3) turns. When "The Immortal" ends, Virash will die. This effect can trigger up to (3, 4, 5, 6) times per battle. (The effect cannot be immunized or dispelled). *HP Thresholds for physical damage increase are 100%/<100%/<80%/<40% HP: 3★: 0/6/12/20% 4★: 0/9/18/30% 5★: 0/12/24/40% 6★: 0/15/30/50%

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Sealord Vindicator.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Lambda's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Rainforce's help.
  • Related Bonds

  • BrendaDEF: Help with Virash's Gate 4.
  • HelenaATK: Clear Gate 5 with Virash's help.
  • Level 70 Max Stats:

  • Sealord Vindicator
  • HP: 4,155 | ATK: 614 | INT: 259 | DEF: 310 | MDEF:252 | SKL: 150
  • Sword Master
  • HP: 4,472 | ATK: 582 | INT: 285 | DEF: 334 | MDEF:271 | SKL: 150

    Soldier Bonus:

  • Sealord Vindicator / Sword Master
  • HP: 35% | ATK: 40% | DEF: 15% | MDEF: 10%
    Level 4
    Sealord Vindicator: If the unit's HP is below 70%, all damage taken will be reduced by 10%. Sword Master: All damage taken is reduced by 10% when initiating battle.
    Level 7
    Sealord Vindicator: All damage is increased by 10% when forced into battle. Sword Master: All damage dealt is increased by 10% when fighting units that have a debuff.

    Exclusive Equipment: Blitz Bulwark

    DEF +10%. When hero triggers an effect that prevents fatal damage, gain 1 random buff.

    Awakening: Moonsurge

    Cost: ••• / CD: 3 / Range: 1 / Span: Single

    [Passive] When [The Immortal] is active, terrain is treated as water, and when actively attacking and entering battle, this unit is immune to fixed damage. [Physical Damage] Attacks a single enemy for 1.5x damage. 2.0x if this unit is in water. After ending action, if there are no allies within 2 blocks, then CD-1 for this skill.

    Casting Pattern: Death Wish

    [Passive] ATK +5%. When in [Immortal] state, attacks first when initiating battle with an active attack.

    Classes & Soldiers

    Sealord Vindicator

    Soldiers: Tide Master, Exorcist

    Sword Master

    Soldiers: Heavy Infantry, Vanguard Lancer

    Training Ground

    Soldiers: Lizardman, Berserker, Amazon Champion, State Guard, Sand Sea Mercenary

    Fighter

    Tidal Surge

    Cost: •• / CD: 3 / Range: Self / Span: Single

    [Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.

    Aqua Blast

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If used on water, also deals +35% damage.

    Sealord Gladiator

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Sealord Vindicator

    Skill Aid

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to "healing reversal" (healing applied converted into damage) and "inability to Act Again" for 1 turn.

    DEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] DEF of all allies within 2 blocks increases by 10%.

    Swordsman

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Sword Master

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Precaution

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, DEF+12%.

    Vanguard

    Backbreaker

    Cost: / CD: 1 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. If the target is not guarded, then [Displacement]: Target will be moved behind user after battle.