Sissi White

Talent: Financial Family

All soldier stats aside from HP +(10, 13, 16, 20)%. At the start of a turn, gain (1, 1, 1, 2) [War Tokens], can store up to 10. After ending action, can cast one summon skill ([Summon Mercenary - Lancer], [Summon Mercenary - Infantry], or [Summon Mercenary - Cavalry]), with a 2-turn cooldown on summoning. There may only be one mercenary on the map at a time. [Summon Mercenary - Lancer]: Costs 2 tokens. Has [Block] and [Lance Phalanx]. [Summon Mercenary - Infantry]: Costs 2 tokens. Has [Roar] and [ATK Command]. [Summon Mercenary - Cavalry]: Costs 2 tokens. Has [Smash] and [Blast].

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear GoF: "An Unexpected Acquisition!" with Almeda's help.
  • Strength: Level 25 Intimacy + Help Alustriel clear her GoF5: "Final Wish".
  • Related Bonds

  • KaguyaATK: Clear GoF: "Foul Mouthed Attack, Self Defeated!" with Sissi White's help.
  • Level 70 Max Stats:

  • Tactician
  • HP: 3,806 | ATK: 305 | INT: 476 | DEF: 282 | MDEF:362 | SKL: 80
  • Hermit
  • HP: 3,806 | ATK: 280 | INT: 476 | DEF: 262 | MDEF:340 | SKL: 93

    Soldier Bonus:

  • Tactician / Hermit
  • HP: 30% | ATK: 20% | DEF: 35% | MDEF: 35%
    Level 4
    Tactician: When unit HP is 100%, damage taken-10%. Hermit: AoE damage taken-10%.
    Level 7
    Tactician: When unit HP is 100%, damage dealt+10%. Hermit: When actively attacking and entering battle, soldier damage dealt+20%.

    Exclusive Equipment: Business Mind

    HP +10%. At the start of a turn, have a 50% chance to gain 2 [War Tokens]. If this does not occur, then the next turn increase this chance by 50%. Afterwards, the chance returns to 50%.

    Awakening: Trade War Strategy

    Cost: ••• / CD: - / Range: - / Span: -

    [Passive] Any time a summoned unit dies, gain 1 [War Token]. [Active] Choose one effect: [All Eggs in One Basket]: [Active] Costs 5 [War Tokens]. Restore 100% of a target's life, as well as grant ATK, INT, DEF+30%, Damage Dealt+10%. Lasts 1 turn. If this target has already moved, then they may act again. Set the cooldown of Trade War Strategy to 2 turns. [Long-term Investment]: [Active] Costs 1 [War Token], restore 2x INT HP to one ally, and grant [Investment]: "At the start of a turn, gain 1 random buff, and for every defeated enemy, the unit that granted this buff gains 2 [War Tokens]. Lasts 3 turns." [Investment] cannot be immunized or dispelled.

    Classes & Soldiers

    Tactician

    Soldiers: Bishop, Catapult

    Hermit

    Soldiers: Sorceress, Phalanx

    Training Ground

    Soldiers: Shrine Maiden, Forest Priest, Heavy Centurion, Firebrand Sniper, Fighting Monk, Siege Ballista, Deck Gunner, Windbloom Chanter

    Scholar

    Heal

    Cost: / CD: 0 / Range: 2 / Span: Single

    [Heal] Restores HP to a single unit (5x caster's INT) and dispels 1 debuff.

    Bounty

    Cost: / CD: - / Range: All / Span: Single

    [Active] Cause enemy to gain "Damage Taken+10%". Cannot be immunized or dispelled. Costs 2 [War Tokens]

    Mage Warrior

    Mass Heal

    Cost: •• / CD: 1 / Range: 3 / Span: 3

    [Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.

    Tactician

    Precaution

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, DEF+12%.

    Inspire

    Cost: •• / CD: - / Range: Self / Span: 3

    [Assist] Active use. Restore 2x INT HP to multiple targets in range, dispel 1 debuff, grant movement+1, and immunize against mobility down effects. Lasts 2 turns. For summoned units, also grant Damage Dealt+20%. Lasts 2 turns. Costs 3 [War Tokens].

    Summoner

    Holy Word

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).

    Hermit

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Dismiss

    Cost: •• / CD: - / Range: 4 / Span: Single

    [Active] Removes one enemy unit's soldiers. Cannot be immunized. Costs 3 [War Tokens].