Saintess of the Ark
Talent: Shadow of the Heart
Int increases with unit HP, up to (10, 12, 15, 20)%. When actively dealing damage to enemies, (50, 60, 80, 100)% chance to inflict one debuff. When attacked and taking damage (50, 60, 80, 100)% chance to inflict one debuff on the attacker.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,538 | ATK: 262 | INT: 559 | DEF: 245 | MDEF:367 | SKL: 87 | |
HP: 4,017 | ATK: 252 | INT: 588 | DEF: 265 | MDEF:367 | SKL: 113 |
Soldier Bonus:
HP: 30% | ATK: 15% | DEF: 20% | MDEF: 35% |
Exclusive Equipment: Crown of Dawn
HP +10%. When there are at least 2 allies within 1 ring, Darklight Synthesis will not deal damage to allies, and recieved healing effects +8%.
Awakening: Mourning of Light
Cost: ••• / CD: 6 / Range: 5 / Span: 3 lines
[Magic Damage] Attacks enemies along 3 lines for 0.38x AoE damage, and inflicts 2 debuffs. If this unit is [Demonized], then enemy Holy heroes hit will be converted into Demon class. Lasts 2 turns.
Wizard
Soldiers: Sorceress, Dark Elf Sniper
Darklight Messenger
Soldiers: Wizard, Skeleton Knight
Training Ground
Soldiers: Dark Alchemist, Crystal Warlock, Siege Ballista, Spider Demon Elf, Bat Wing Warlock, Mist Spirit
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Darklight Synthesis
Cost: • / CD: 6 / Range: Self / Span: Single
[Transformation] When used, become [Demonized]: "Damage Dealt +20%. Movement +1. After dealing damage to enemies, inflict 2 random debuffs." Lasts 3 turns. When [Demonized] has 1 turn left, this unit cannot be controlled, will end turn in place, hero damage taken is reduced by 80%, cannot move, cannot be displaced, cannot be teleported. After taking action, all units within 4 adjacent lines of this unit takes 0.4x AoE magic damage and is inflicted with 3 random debuffs. When [Demonized] ends, restore 100% HP to self and all skills have their cooldowns reduced by 3. [Demonized] cannot be dispelled or immunized. When using this skill, buffs on this unit will not be reduced in duration.
Dark Reaper
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Forget
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.
Sleep
Cost: •• / CD: 3 / Range: 2 / Span: 1
[Magic Damage] Directly deals 0.25x damage to a single enemy. Dispels 3 buffs. Enemy is stunned for one turn. Cannot be dispelled.
Acid Burns
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.
Heartpiercing Glow
Cost: •• / CD: 4 / Range: 7 / Span: 1 Line
[Magic Damage] Attacks enemies along one line for 0.33x AoE damage, inflict one random debuff and "Cannot Act Again". Lasts 2 turns.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.