Saintess of the Ark

Talent: Shadow of the Heart

Int increases with unit HP, up to (10, 12, 15, 20)%. When actively dealing damage to enemies, (50, 60, 80, 100)% chance to inflict one debuff. When attacked and taking damage (50, 60, 80, 100)% chance to inflict one debuff on the attacker.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Licorice's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Florentia's help
  • Related Bonds

  • LightbringerATK: Clear GoF5: "Towards the Unknown Promise" with Saintess of the Ark's help.
  • Level 70 Max Stats:

  • Wizard
  • HP: 3,538 | ATK: 262 | INT: 559 | DEF: 245 | MDEF:367 | SKL: 87
  • Darklight Messenger
  • HP: 4,017 | ATK: 252 | INT: 588 | DEF: 265 | MDEF:367 | SKL: 113

    Soldier Bonus:

  • Wizard / Darklight Messenger
  • HP: 30% | ATK: 15% | DEF: 20% | MDEF: 35%
    Level 4
    Wizard: When unit HP >80%, chance of being critically hit -10%. Darklight Messenger: When forced into battle by enemies with debuffs, damage taken -10%
    Level 7
    Wizard: When unit HP <70%, damage dealt +10%. Darklight Messenger: When battling enemies with debuffs. damage dealt +10%.

    Exclusive Equipment: Crown of Dawn

    HP +10%. When there are at least 2 allies within 1 ring, Darklight Synthesis will not deal damage to allies, and recieved healing effects +8%.

    Awakening: Mourning of Light

    Cost: ••• / CD: 6 / Range: 5 / Span: 3 lines

    [Magic Damage] Attacks enemies along 3 lines for 0.38x AoE damage, and inflicts 2 debuffs. If this unit is [Demonized], then enemy Holy heroes hit will be converted into Demon class. Lasts 2 turns.

    Classes & Soldiers

    Wizard

    Soldiers: Sorceress, Dark Elf Sniper

    Darklight Messenger

    Soldiers: Wizard, Skeleton Knight

    Training Ground

    Soldiers: Dark Alchemist, Crystal Warlock, Siege Ballista, Spider Demon Elf, Bat Wing Warlock, Mist Spirit

    Mage

    Freeze Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.

    Darklight Synthesis

    Cost: / CD: 6 / Range: Self / Span: Single

    [Transformation] When used, become [Demonized]: "Damage Dealt +20%. Movement +1. After dealing damage to enemies, inflict 2 random debuffs." Lasts 3 turns. When [Demonized] has 1 turn left, this unit cannot be controlled, will end turn in place, hero damage taken is reduced by 80%, cannot move, cannot be displaced, cannot be teleported. After taking action, all units within 4 adjacent lines of this unit takes 0.4x AoE magic damage and is inflicted with 3 random debuffs. When [Demonized] ends, restore 100% HP to self and all skills have their cooldowns reduced by 3. [Demonized] cannot be dispelled or immunized. When using this skill, buffs on this unit will not be reduced in duration.

    Archmage

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    Wizard

    Forget

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Sleep

    Cost: •• / CD: 3 / Range: 2 / Span: 1

    [Magic Damage] Directly deals 0.25x damage to a single enemy. Dispels 3 buffs. Enemy is stunned for one turn. Cannot be dispelled.

    Lady of the Night

    Acid Burns

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.

    Darklight Messenger

    Heartpiercing Glow

    Cost: •• / CD: 4 / Range: 7 / Span: 1 Line

    [Magic Damage] Attacks enemies along one line for 0.33x AoE damage, inflict one random debuff and "Cannot Act Again". Lasts 2 turns.

    Black Hole

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.