Roland

Talent: Holy Sword

INT increased by (10, 13, 16, 20)%. After using skills, after taking action, restores (10, 13, 16, 20)% HP to your soldiers. At the start of battle, gains a buff depending on the unit type. When this unit is Holy, gain [Concentration]: "10% of INT is added to DEF, when actively attacking and entering battle, dispell 2 buffs from the enemy. When this unit is Mage, gain [Scorching]: "This unit gains +2 Range when using a skill. After actively attacking and entering battle, apply 2 random debuffs to the enemy unit." [Concentration] and [Scorching] cannot be dispelled and ignores immunity.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Glorious Holy Swordsman
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Listell's help
  • Strength: Level 25 Intimacy + Cleat Gate 5 with Landius's help.
  • Related Bonds

  • NemiaDEF: Clear Gate 4 with Roland's help.
  • Level 70 Max Stats:

  • Glorious Holy Judge
  • HP: 4,299 | ATK: 256 | INT: 577 | DEF: 325 | MDEF:291 | SKL: 149
  • Hermit
  • HP: 3,964 | ATK: 283 | INT: 542 | DEF: 273 | MDEF:325 | SKL: 99

    Soldier Bonus:

  • Glorious Holy Judge / Hermit
  • HP: 25% | ATK: 35% | DEF: 20% | MDEF: 20%
    Level 4
    Glorious Holy Judge: AoE damage taken -10%. Summoner: When attacked by enemies with debuffs, after entering battle, damage taken is decreased by 10%.
    Level 7
    Glorious Holy Judge: When attacking enemies with debuffs, after entering battle, damage dealt is increased by 10%. Summoner: When attacked with ranged attack and entering battle, damage dealt increased by 10%.

    Awakening: Flare Fusion

    Cost: ••• / CD: - / Range: - / Span: -

    This skill changes based on which form this unit has. When switching form, the cooldown of this skill is reset. [Concentration] Radiance Strike: CD 3, Range: 2, Span: Single [Magic Damage] Attacks a single enemy, dealing 1.6x damage. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) Before battle, dispels 3 buffs from the enemy. If the enemy has 2 or more debuffs, attacks first this battle. If this skill kills the enemy, gain "When actively attacking and entering battle, deal [fixed damage] equal to 2x INT." for 2 turns. [Scorching] Radiance Realm: CD 3, Range: 3, Span: 3 [Magic Damage] Attacks multiple enemy units within range, dealing 0.36x AoE damage. Inflicts 1 random debuff for 2 turns. If this skill hits 3 or more enemies, gain "When actively attacking and entering battle, increases damage dealt by 20%" for 2 turns.

    Classes & Soldiers

    Glorious Holy Judge

    Soldiers: Exorcist, Guardian Infantry

    Hermit

    Soldiers: Elf Master, Sorceress

    Training Ground

    Soldiers: Gallant Duelist, Zealot, Deck Gunner, Crystal Warlock

    Bright Swordsman

    Mold

    Cost: / CD: 2 / Range: Self / Span: Self

    [Transform] Active use. Switch this unit's [Concentration] and [Scorching] buff. Gain ATK/INT +20%. Last 2 turns. (If there is an allied unit named "Precia" on the battlefield, lasts 4 turns). Can move an additional 2 blocks and attack again.

    Discipline

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.

    Holy Apostle

    Brillant Blade

    Cost: •• / CD: - / Range: - / Span: -

    This skill changes based on which form this unit has. When switching forms, the cooldown of this skill is reset. [Concentration] Blazing Sun: CD 3, Range: 2, Span: Single [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, deal [fixed Damage] equal to 1x INT. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) [Scorching] Radiance: CD 3, Range: 6, Span: Line [Magic Damage] Attack all enemies in a straight line, dealing 0.33x AoE damage. Makes targets randomly swap positons. Before attacking, dispel 2 debuffs from this unit and grants immunity to ATK & INT reduction effects and effects that silence active skills.

    Glorious Holy Judge

    Faith

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).

    Demolish

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Deals 0.3x damage enemies in range and dispels 1 buff. Critical hit rate +15%. Effective against Demons.

    Summoner

    Holy Missile

    Cost: •• / CD: 3 / Range: 6 / Span: 1 Line

    [Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Deals additional damage to Demons. In addition, dispels 1 buff.

    Hermit

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    ATK Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] ATK & INT of all allies within 2 blocks increases by 10%.