Nemia
Talent: Tide of the Lost Islands
ATK increases by (15, 20, 25, 30)%. After taking action, select a location to apply [Mysterious Ocean Current] to that location and surrounding terrain within (1 block, 1 ring, 1 ring, 2 blocks) for 2 rounds: "When a unit ends its turn here, this terrain effect is removed, and the unit receives additional effects." If the unit is an ally, restore 15% HP and gain a random buff. If the unit is an enemy, receive fixed damage equal to 15% of its Max HP and "All passable terrain is treated as 'in Water'." , which lasts for 1 round. ([Cooldown Trigger]: [Mysterious Ocean Current] can be applied again after 1 turn.) When passing through terrain with a friendly [Mysterious Ocean Current] effect, gains a chance to mitigate 2 blocks of Mobility Reduction.
Bond Requirement:
Level 70 Max Stats:
HP: 3,765 | ATK: 578 | INT: 247 | DEF: 241 | MDEF:319 | SKL: 224 | |
HP: 3,765 | ATK: 578 | INT: 247 | DEF: 270 | MDEF:295 | SKL: 253 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 25% | MDEF: 20% |
Awakening: Ashurane's Fury
Cost: ••• / CD: 4 / Range: 5 / Span: Straight
[Passive] When you are on [Mysterious Ocean Current] and using a skill to attack, Unit Range +2, and you can move 2 spaces after attacking. [Physical Damage] Attacks all enemies in a straight line, dealing 0.4x AoE damage, and applying "All passable terrain is treated as 'in Water'" and "Fixed damage taken is increased by 30%" which last for 2 rounds. At the same time, [Mysterious Ocean Current] is applied to the targeted area. When using this skill, if in [Water] or a friendly [Mysterious Ocean Current], the span is increased to 3 straight lines.
Ranger
Soldiers: Dark Elf Sniper, Sorceress
Fairy's Hope
Soldiers: High Elf, Tide Master
Training Ground
Soldiers: Tidal Elf, Island Ambassador, Dwarf Adventurer, Wild Expedition, Crystal Warlock, Fairy Prophet
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.
Aim
Cost: • / CD: 2 / Range: Self / Span: Single
[Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Coral Salvo
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, causing 1.5x damage. Effective against Aquatics. If the enemy is in Water, this attack ignores Guard. Before battle, inflicts Stun on the enemy, which lasts 1 round and cannot be dispelled. If you are in [Mysterious Ocean Current], damage is increased by 20%.
Neutralizing Fire
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)
Walk on the Waves
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, apply [Wave Walker] to the two closest allies within 2 blocks: "When moving through a friendly [Mysterious Ocean Current], gain chance to mitigate 2 blocks of Mobility Reduction." Lasts 1 round. ([Wave Walker] cannot coexist with other efects that mitigate Mobility Reduction.)
Thousand Arrows
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.