Talent: Tide of the Lost Islands

ATK increases by (15, 20, 25, 30)%. After taking action, select a location to apply [Mysterious Ocean Current] to that location and surrounding terrain within (1 block, 1 ring, 1 ring, 2 blocks) for 2 rounds: "When a unit ends its turn here, this terrain effect is removed, and the unit receives additional effects." If the unit is an ally, restore 15% HP and gain a random buff. If the unit is an enemy, receive fixed damage equal to 15% of its Max HP and "All passable terrain is treated as 'in Water'." , which lasts for 1 round. ([Cooldown Trigger]: [Mysterious Ocean Current] can be applied again after 1 turn.) When passing through terrain with a friendly [Mysterious Ocean Current] effect, gains a chance to mitigate 2 blocks of Mobility Reduction.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Roland's help.
  • Strength: Level 25 Intimacy + Upgrade to Fairy's Hope.
  • Level 70 Max Stats:

  • Ranger
  • HP: 3,765 | ATK: 578 | INT: 247 | DEF: 241 | MDEF:319 | SKL: 224
  • Fairy's Hope
  • HP: 3,765 | ATK: 578 | INT: 247 | DEF: 270 | MDEF:295 | SKL: 253

    Soldier Bonus:

  • Ranger / Fairy's Hope
  • HP: 20% | ATK: 35% | DEF: 25% | MDEF: 20%
    Level 4
    Ranger: If you are in the [Danger Zone], you are 10% less likely to be critically hit. Fairy's Hope: When attacked by an enemy with a debuff and entering combat, damage taken is reduced by 10%.
    Level 7
    Ranger: When actively attacking a unit with a higher HP percentage, damage dealt is increased by 10% after entering battle. Fairy's Hope: When forced into battle by a ranged attack, damage dealt is increased by 10%.

    Awakening: Ashurane's Fury

    Cost: ••• / CD: 4 / Range: 5 / Span: Straight

    [Passive] When you are on [Mysterious Ocean Current] and using a skill to attack, Unit Range +2, and you can move 2 spaces after attacking. [Physical Damage] Attacks all enemies in a straight line, dealing 0.4x AoE damage, and applying "All passable terrain is treated as 'in Water'" and "Fixed damage taken is increased by 30%" which last for 2 rounds. At the same time, [Mysterious Ocean Current] is applied to the targeted area. When using this skill, if in [Water] or a friendly [Mysterious Ocean Current], the span is increased to 3 straight lines.

    Classes & Soldiers


    Soldiers: Dark Elf Sniper, Sorceress

    Fairy's Hope

    Soldiers: High Elf, Tide Master

    Training Ground

    Soldiers: Tidal Elf, Island Ambassador, Dwarf Adventurer, Wild Expedition, Crystal Warlock, Fairy Prophet



    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.


    Cost: / CD: 2 / Range: Self / Span: Single

    [Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.


    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.


    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.

    Coral Salvo

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, causing 1.5x damage. Effective against Aquatics. If the enemy is in Water, this attack ignores Guard. Before battle, inflicts Stun on the enemy, which lasts 1 round and cannot be dispelled. If you are in [Mysterious Ocean Current], damage is increased by 20%.

    Queen's Envoy

    Neutralizing Fire

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)

    Fairy's Hope

    Walk on the Waves

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, apply [Wave Walker] to the two closest allies within 2 blocks: "When moving through a friendly [Mysterious Ocean Current], gain chance to mitigate 2 blocks of Mobility Reduction." Lasts 1 round. ([Wave Walker] cannot coexist with other efects that mitigate Mobility Reduction.)

    Thousand Arrows

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.