Noemi
Talent: Magic Tailor
When this unit has less than 3 debuffs, INT is increased by (5, 8, 11, 15)%. After taking action for the first time and when this hero dies, applies [Magic Garments] to all friendly units: When unit is below 80% HP, the next instance of damage you take is reduced by (20, 30, 40, 50)% (This effect cannot be dispelled).
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,340 | ATK: 262 | INT: 547 | DEF: 252 | MDEF:393 | SKL: 96 | |
HP: 3,503 | ATK: 316 | INT: 517 | DEF: 272 | MDEF:344 | SKL: 125 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25% |
Exclusive Equipment: Thinking Cap
HP +10%. All units with Magic Garments will have 1 debuff dispelled at the end of their turn and restore 5% HP. When using Strategist's Garb, gain 1 extra charge.
Awakening: Strategist's Garb
Cost: ••• / CD: 5 / Range: Self / Span: Single
Active use. For the next two times this unit actively attacks and enters battle, "Damage Taken -20%, Damage Dealt +20%". During this effect also gain "Unit Range +2. After action, restore HP equal to 1.5x INT and dispels 1 debuff." All effects from this skill cannot be dispelled.
Casting Pattern: Weaving Energy
[Passive] INT +5%. When Strategist's Garb is in effect, every time this unit enter battle and deals damage reduces the cooldown of Strategist's Garb by 2.
Wizard
Soldiers: Wizard, Elf Master
Spellweaver
Soldiers: Sorceress, Bishop
Training Ground
Soldiers: Spider Demon Elf, Dwarf Adventurer, Firebrand Sniper, Fairy Prophet
Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
MDEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.
Cleanse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Pillar of Flame
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry. After battle, the terrain under the target and blocks within 1 space gain 2 turns of [Ember]: "When enemy units move onto this tile, take 15% of max HP as fixed damage."
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Magic Stitch
Cost: • / CD: - / Range: - / Span: -
[Passive] At the end of action, randomly causes one enemy unit within the [Danger Zone] to gain [Magic Mark]: "Damage taken from Noemi +5%". Lasts 3 turns. Can be stacked up to 3 times. When actively attacking units with [Magic Mark], heal 20% of damage dealt as HP after battle and remove 1 [Magic Mark] effect.
Ice Lance
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers. After battle, the terrain under the target gains 2 turns of [Frost]: "When enemy units move onto this tile, they are inflicted with movement -2. Lasts 1 turn."
Summon Arachnid
Cost: •• / CD: 5 / Range: 3 / Span: Single
[Summon] Summons 1 Spider Demon Elf.