McClaine
Talent: Adaptation
When in water, ATK and DEF +(12, 16, 20, 25)%. AoE skills will cause the hit tiles to gain (1, 1, 1, 2) turns of [Stream]: "When this unit or enemies are on [Stream], they are considered to be in water. Enemies that have movement types other than flying or aquatic will expend 1 additional point of movement per tile when travelling on this terrain."
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,463 | ATK: 565 | INT: 249 | DEF: 349 | MDEF:260 | SKL: 145 | |
HP: 4,139 | ATK: 535 | INT: 274 | DEF: 311 | MDEF:260 | SKL: 300 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 25% | MDEF: 20% |
Exclusive Equipment: Ancient Cyborg Part
HP & Defense +5% When passing through terrain with the friendly [Stream] effect, terrain is treated as "water". After entering battle, and successfully eliminating a target, restores 20% unit HP.
Awakening: Lord of the Currents
Cost: ••• / CD: - / Range: All / Span: 1 Ring
[Passive] When in water, will prevent fatal damage and restore 50% HP. Can only occur once per battle. [Physical Damage] Can target self, "Water", "Depths" or "Swamp" tiles, or tiles with the [Stream] effect. Deal 0.1x AoE damage to enemies with 1 ring. After use, this skill becomes [Turbulent Vortex]. [Turbulent Vortex]: Ignore guard and deal 1.4x damage. If the enemy is on water, critical hit rate +20%. After use, all enemies on water will take 1x This Unit's ATK as fixed damage. After use, this skill becomes [Lord of the Currents]. This attack does not receive melee range penalties.
Serpent Master
Soldiers: Tide Master, Heavy Infantry
Ronin
Soldiers: Dark Elf Sniper, Bandit
Training Ground
Soldiers: Lizardman, Pirate Raider, Glacier Elemental, Cyborg Vessel, Samurai, Shore Celebrant, Island Ambassador, Wild Expedition
Aqua Blast
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If used on water, also deals +35% damage.
Torrential Component
Cost: • / CD: 4 / Range: Self / Span: Single
[Active] Tiles within 2 blocks gain 1 turn of [Stream]. After use may move again, where moving through allied [Stream] tiles allows for 2 chance to negate mobility reduction. When using this skill, buffs on this unit do not decrease in duration.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Backbreaker
Cost: • / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If the target is not guarded, then [Displacement]: Target will be moved behind user after battle.
Adversity
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP<70%, ATK/DEF+10%.
Raging Waves
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Physical Damage] Attacks enemies along 3 lines for 0.3x AoE Damage. Enemies on water have a 25% chance to be frozen for 1 turn. When hitting at least 3 enemies, CD -3 for this skill.
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
Sly Stride
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.