Apotheosis
Talent: Origin of Chaos
Unit ignores class disadvantage and ATK is increased by (15, 20, 25, 30)%. After taking action restore (10, 13, 16, 20)% HP and (5, 6, 8, 10)% of ATK is added to one random other attribute, except HP. This effect cannot be dispelled. After actively dealing damage to an enemy there is a (50, 60, 80, 100)% chance of inflicting [Nightmare] or [Demoniac] on them. [Nightmare]: Lose control of the unit. In non-PVP modes, this effect becomes "Damage dealt decreased by 30%". [Demoniac]: Hero class type is changed to [Demon]. Lasts 1 turn. Talent Note: The chances of each debuff are not equal; [Demoniac] has a higher chance than [Nightmare]. [Nightmare] Note: In PVP a unit with this effect will move last, and will basic attack if a target is avaliable to basic attack.
Bond Requirement:
Level 70 Max Stats:
HP: 4,622 | ATK: 607 | INT: 249 | DEF: 325 | MDEF:281 | SKL: 162 | |
HP: 4,322 | ATK: 607 | INT: 274 | DEF: 279 | MDEF:315 | SKL: 145 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 25% | MDEF: 15% |
Awakening: The End is Nigh
Cost: ••• / CD: 3 / Range: Self / Span: Single
[Transform] Use to enter [Chaos] state: "[Nightmare] and [Demoniac] applied through talent cannot be dispelled. When entering battle, damage dealt increases by 20% and damage taken is reduced by 20%. After using [Dark Tremor], all enemy Demon heroes gain [Nightmare]. This unit gains "Will not die when suffering fatal damage, instead of dying, consume the [Chaos] state, and recover 30% of HP." After this skill is used, it is replaced with [Judgment of the Abyss]. After use, the unit can move 3 additional blocks and attack again. After this skill is used, any buffs the unit has will not lose their turn count. [Chaos] cannot be dispelled and ignores immunity. Judgment of the Abyss CD: 3 Turns, Range: 1 Block, Span: Single target [Passive] When battling against Holy or Demon heroes, hero ATK increases by 15%. Increase chance of enemies getting [Demoniac] in command range of [Abyssal Corrosion] to 60%. [Physical Damage]: Attacks a single enemy, dealing 1.6x damage. Before battle, turn 3 of the enemy buffs into random debuffs, and applies "All healing received by the target is turned into damage equal to 50% of the healing amount" for 2 turns (cannot be dispelled). If this skill kills the enemy, its cooldown is reduced by 2 turns, and [Nightmare] and [Demoniac] will apply to a random enemy. When the [Chaos] state is consumed, this skill is replaced by [The End is Nigh].
Apocalypse God
Soldiers: Skeleton Knight, Orc Berserker
Fallen Calamity
Soldiers: Bone Dino, Vampire Bat
Training Ground
Soldiers: Steelmane Werewolf, Barbarian Warrior, Hell Hound, Contracted Golem, Steel Wing Warrior
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Abyssal Erosion
Cost: • / CD: - / Range: - / Span: -
[Command] All enemy units within 3 blocks have a 30% chance of being inflicted with [Demoniac] at the end of action.
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.
Dark Tremor
Cost: •• / CD: 3 / Range: Self / Span: 2
[Physical Damage] Deals 0.4x AoE damage within 2 blocks of yourself, deals an additional 20% damage to Demon and Holy units. Reduces the enemy DEF by 20% for 2 turns.