Listell



Talent: Blood Queen
Hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, they instead take damage equal to (20, 30, 40, 50)% of the amount that would have been healed.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,185 | ATK: 321 | INT: 343 | DEF: 330 | MDEF:375 | SKL: 117 | |
HP: 4,506 | ATK: 321 | INT: 343 | DEF: 341 | MDEF:352 | SKL: 102 |
Soldier Bonus:
HP: 30% | ATK: 10% | DEF: 20% | MDEF: 40% |


Exclusive Equipment: Horned Helm of the Devil
HP +10%. When this unit's HP is at least 80%, DEF and MDEF +10%. After dealing damage to an enemy, inflict "Magic Damage Dealt -20%". Lasts 2 turns.

Awakening: Bloodfury Tide
Cost: ••• / CD: 4 / Range: 3 / Span: 3
Attacks multiple enemies within range, dealing 0.3x AoE damage. All targets hit are afflicted with "All outgoing healing is converted into damage equal to 35% of the amount healed". Lasts 1 turn, cannot be dispelled. Also cause all blocks hit by this skill to gain [Blood Marsh]: "When an enemy ends action on this tile, they will be afflicted with [Curse of Wounding] equal to that of Listell's Talent."

Casting Pattern: Bleeding Embrace
[Passive] MDEF +5%, when any enemy has [Curse of Wound] or [Reversal of Healing], soldiers damage taken is reduced by 10%

Demon God
Soldiers: Vampire Bat, Bone Dino

Blood Empress
Soldiers: Skeleton Knight, Stone Colossus

Training Ground
Soldiers: Undead Knight, Lava Titan, Gargoyle, Treant Guard, Giant Zombie, Pact Golem


Demon God's Bulwark
Cost: • / CD: - / Range: - / Span: -
[Passive] Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP.

Siphon
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.


Demonic Guard
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 blocks. Whenever this unit receives [MDamage] from 2 blocks away, it performs a counterattack. This effect lasts for 2 turns.


Bloody Deluge
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, this skill reflects 15% of damage received back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected).

Blood Dance
Cost: •• / CD: 2 / Range: Self / Span: 2
[Magic Damage] Deals 0.1x AoE damage to all enemies within 2 blocks, then 50% of user's HP as fixed damage. However, this hero loses the same amount of HP.


Mind Bore
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.


Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

Reaper's Touch
Cost: •• / CD: 3 / Range: 4 / Span: 1
[Magic Damage] Directly deals 0.2x damage to a single enemy and adds a debuff: The enemy's healing effects deal 35% of their healing as damage. Lasts 2 turns. (This effect cannot be dispelled.)


Seal
Cost: • / CD: - / Range: - / Span: -
[Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.