Listell

Talent: Blood Queen

Hero's INT is equal to 1.5x MDEF. Unit ignores its class disadvantage. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, they instead take damage equal to (20, 30, 40, 50)% of the amount that would have been healed.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Matthew's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Landius's help.
  • Related Bonds

  • RolandDEF: Clear Gate 4 with Listell's help
  • Sage of the TreesATK: Clear Gate 5 with Listell's help.
  • Level 70 Max Stats:

  • Demon God
  • HP: 4,185 | ATK: 321 | INT: 343 | DEF: 330 | MDEF:375 | SKL: 117
  • Blood Empress
  • HP: 4,506 | ATK: 321 | INT: 343 | DEF: 341 | MDEF:352 | SKL: 102

    Soldier Bonus:

  • Demon God / Blood Empress
  • HP: 30% | ATK: 10% | DEF: 20% | MDEF: 40%
    Level 4
    Blood Empress: Reduces AoE damage taken by 10%. Demon God: When HP is less than 50%, reduces damage taken by 10%.
    Level 7
    Blood Empress: When attacked and entering battle, increases damage dealt by 10%. Demon God: When HP is less than 50%, increases damage dealt by 10%.

    Exclusive Equipment: Horned Helm of the Devil

    HP +10%. When this unit's HP is at least 80%, DEF and MDEF +10%. After dealing damage to an enemy, inflict "Magic Damage Dealt -20%". Lasts 2 turns.

    Awakening: Bloodfury Tide

    Cost: ••• / CD: 4 / Range: 3 / Span: 3

    Attacks multiple enemies within range, dealing 0.3x AoE damage. All targets hit are afflicted with "All outgoing healing is converted into damage equal to 35% of the amount healed". Lasts 1 turn, cannot be dispelled. Also cause all blocks hit by this skill to gain [Blood Marsh]: "When an enemy ends action on this tile, they will be afflicted with [Curse of Wounding] equal to that of Listell's Talent."

    Casting Pattern: Bleeding Embrace

    [Passive] MDEF +5%, when any enemy has [Curse of Wound] or [Reversal of Healing], soldiers damage taken is reduced by 10%

    Classes & Soldiers

    Demon God

    Soldiers: Vampire Bat, Bone Dino

    Blood Empress

    Soldiers: Skeleton Knight, Stone Colossus

    Training Ground

    Soldiers: Undead Knight, Lava Titan, Gargoyle, Treant Guard, Giant Zombie, Pact Golem

    Blood Banshee

    Demon God's Bulwark

    Cost: / CD: - / Range: - / Span: -

    [Passive] Takes magic damage for adjacent allies. After taking action, if this unit has dealt damage this turn, this skill restores 30% of the unit's Max HP.

    Siphon

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.

    Demon General

    Demonic Guard

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes magic damage for adjacent allies. [Active] Increases Guard's range to 2 blocks. Whenever this unit receives [MDamage] from 2 blocks away, it performs a counterattack. This effect lasts for 2 turns.

    Demon God

    Bloody Deluge

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, this skill reflects 15% of damage received back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected).

    Blood Dance

    Cost: •• / CD: 2 / Range: Self / Span: 2

    [Magic Damage] Deals 0.1x AoE damage to all enemies within 2 blocks, then 50% of user's HP as fixed damage. However, this hero loses the same amount of HP.

    Blood Master

    Mind Bore

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.

    Blood Empress

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Reaper's Touch

    Cost: •• / CD: 3 / Range: 4 / Span: 1

    [Magic Damage] Directly deals 0.2x damage to a single enemy and adds a debuff: The enemy's healing effects deal 35% of their healing as damage. Lasts 2 turns. (This effect cannot be dispelled.)

    Reaper

    Seal

    Cost: / CD: - / Range: - / Span: -

    [Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.