Leo Beck

Talent: Call of the Abyss

Unit Range +(1, 1, 1, 2). When HP >70%, Damage Dealt +(10, 15, 20, 25)%. After any ally on the map enters battle, if the enemy's HP <15%, then deal 1 sinstace of fixed damage equal to (1, 1.2, 1.5, 2)x Leo Beck's INT.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Necrolord.
  • Toughness: Level 23 Intimacy + Clear GoF: "Jealousy" with Girl in the Shell's help.
  • Strength: Level 25 Intimacy + Clear GoF: "The True Eternity" with Theon's help.
  • Related Bonds

  • TheonATK: Clear GoF: "Cage and Hope" with Leo Beck's help.
  • Soldier Bonus:

  • HP: 15% | ATK: 35% | DEF: 20% | MDEF: 30%
    Level 4
    Wizard: When attacked by enemies with debuffs, damage taken in battle -10%. Necrolord: When attacking and entering battle, unit damage taken -10%.
    Level 7
    Wizard: When attacking enemies with higher HP%, damage dealt in battle +10%. Necrolord: When battling with enemies with debuffs, damage dealt +10%.

    Exclusive Equipment: Genesis of the Abyss

    HP +10% [Contract] cannot be dispelled. Netherflame Erosion's Cooldown is reduced per enemy unit hit, up to a maxium of 3.

    Awakening: Hellfire Cleansing

    Cost: ••• / CD: 5 / Range: 3 / Span: 4

    [Passive] Before dealing AoE damage, inflict [Hellfire]. After this unit or allies with [Contract] enter battle with enemies, then trigger one instance of the fixed damage from Leo Beck's Talent. When the target dies, Leo Beck gains "All Stats +2%. Can be stacked up to 5 times. Cannot be dispelled." [Hellfire] lasts 2 turns and cannot be dispelled. [Magic Damage] Attacks enemies in range for 0.4x AoE damage and convert 2 buffs into 2 random debuffs for each target hit.

    Classes & Soldiers

    Wizard

    Soldiers: Sorceress, Wizard

    Necromantic King

    Soldiers: Dark Elf Sniper, Hellfire Archer

    Training Ground

    Soldiers: Bat Wing Warlock, Firebrand Sniper, Spider Demon Elf, Mist Spirit

    Mage

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Soul Erosion

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the target has an effect that prevent fatal damage, this skill has damage dealt +30%.

    Archmage

    MDEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] MDEF of all allies within 2 blocks increases by 15%.

    Wizard

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    Black Hole

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

    Necromantic Summoner

    Seal

    Cost: / CD: - / Range: - / Span: -

    [Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.

    Necromantic King

    Summon Flaming Bone Archer

    Cost: •• / CD: 5 / Range: 3 / Span: Single

    [Summon] Summons a Flaming Bone Archer.

    Soul Contract

    Cost: •• / CD: 5 / Range: 2 / Span: Single

    [Passive] When enemy units die, this skill has cooldown -2. [Assist] Active use. Cause target to gain [Contract]: "Cannot be killed in one hit. Lasts 2 turns." When allies activate the [Contract] effect, gain [Soul Drain]: "Cannot gain the [Contract] effect again. Cannot be immunized or dispelled." If there is an ally with [Contract] on the map, Leo Beck takes 10% of his current HP as [Fixed Damage] after he takes action. (Skill use limit: 3)