Angelina

Talent: Battle Goddess

When on terrain with defensive effects, all damage taken is reduced by (10, 13, 16, 20)%. On all other terrain, ATK is increased by (10, 13, 16, 20)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Matthew's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Shelfaniel's help.
  • Related Bonds

  • MelaniaATK: Help with Angelina's Gate 4.
  • RachelDEF: Clear Gate 4 with Angelina's help.
  • ShelfanielATK: Clear Gate 4 with Angelina's help.
  • Level 70 Max Stats:

  • Serpent Master
  • HP: 4,586 | ATK: 547 | INT: 247 | DEF: 339 | MDEF:283 | SKL: 124
  • Dragon Master
  • HP: 4,265 | ATK: 577 | INT: 247 | DEF: 313 | MDEF:339 | SKL: 178

    Soldier Bonus:

  • Serpent Master / Dragon Master
  • HP: 20% | ATK: 20% | DEF: 35% | MDEF: 25%
    Level 4
    Serpent Master: When in water, physical damage taken decreases by 10%. Dragon Master: When Unit HP is below 70%, damage taken decreases by 10% after entering battle.
    Level 7
    Serpent Master: When in water, physical damage dealt increases by 10%. Dragon Master: When Unit HP is below 70%, damage dealt is increased by 10% after entering battle.

    Exclusive Equipment: Flower in the Wind

    DEF +10%. When triggering an act again, buffs on this unit will not decrease in duration. This effect has a 3 turn cooldown.

    Awakening: Breath of the Tides

    Cost: ••• / CD: 5 / Range: 3 / Span: Straight

    Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and pushing them back 3 blocks. If you are in Water, you'll have a 20% chance to [Freeze] the enemy for 1 turn. If this skill hits 3 or more enemies, you can take an additional action. (This act again effect can only trigger once per round)

    Casting Pattern: Tempest Rush

    [Passive] ATK +5%. When triggering Act Again, 30% chance to gain ATK +20% for 4 turns.

    Classes & Soldiers

    Serpent Master

    Soldiers: Tide Master, Lobster Behemoth

    Dragon Master

    Soldiers: Griffin Knight, Heavy Cavalry

    Training Ground

    Soldiers: Dragoon, Berserker, Angel, Unicorn, Mechanical Dragon Knight, Shore Celebrant, Island Ambassador, Windbloom Chanter

    Pegasus Knight

    Lightning

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Lonely Moon

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating a melee attack, hero's damage is reduced by 20%. After taking action, if your soldiers are all dead, you can act again. This effect has a 3-turn cooldown.

    Serpent Knight

    Tidal Surge

    Cost: •• / CD: 3 / Range: Self / Span: Single

    [Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.

    Serpent Master

    Alternate

    Cost: / CD: 3 / Range: 3 / Span: Single

    [Assist] Causes [Displacement]: Drags a friendly unit to your side and swaps positions with them. After use, may move 2 blocks and attack.

    ATK Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.

    Dragon Knight

    ATK Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] ATK & INT of all allies within 2 blocks increases by 10%.

    Dragon Master

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Dragon's Breath

    Cost: •• / CD: 5 / Range: Self / Span: 2

    [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and inflicts 1 debuff. Also grants [Windride]: "When HP>50%, "Damage Taken" -15%." Lasts 2 turns.

    Swordsman

    DEF Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.