Zelgadis
Talent: Chimera Berserker
Damage dealt and DEF increase with higher HP%, up to (12, 16, 20, 25)%. After taking action, choose an ally to apply [Flow Break]: "Dispel 3 debuffs. For each debuff dispelled, heal 10% HP. Apply 1 random buff, and also grants immunity to Stun, Unbuffable, and Mobility reduction. Lasts 2 turns." This effect has a (2, 2, 1, 1) turn cooldown.
Bond Requirement:
Soldier Bonus:
HP: 25% | ATK: 30% | DEF: 25% | MDEF: 20% |
Awakening: Ra Tilt
Cost: ••• / CD: 4 / Range: 3 / Span: Single
[Passive] When fighting an enemy with lower INT than yourself, damage taken is reduced by 10%. (If this unit does not have any debuffs, this effect is increased to 20%.) [Magic Damage] Attacks a single enemy, dealing 1.7x damage. Extra effective against Demons. Melee soldiers will also attack. If this unit does not have any debuffs, before battle, dispel 5 buffs from the enemy and restore 100% HP. If unit's INT is more than 3x that of the enemy, deals damage directly to the enemy hero. (This skill is not affected by melee damage reduction.)
Elf Shaman
Soldiers: Sorceress, Dark Elf Sniper
Elven Swordfighter
Soldiers: Guardian Infantry, Stone Colossus
Training Ground
Soldiers: Dark Alchemist, Firebrand Sniper, Sand Sea Mercenary, Lava Titan, Steelmane Werewolf
Magic Blade Flash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, disables enemy passive skills for 1 round. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.)
Astral Vine
Cost: • / CD: 4 / Range: Self / Span: Single
[Assist] Upon use, gain "ATK/INT +20%" and "unit will not be affected by melee damage reduction." Lasts 2 turns. After use, may move 2 blocks and attack. When using this skill, this unit's buffs will not decrease in duration.
Blizzard
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against lancers. Enemy's Mobility decreases by 2 blocks. Lasts 1 turn.
Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Earthquake
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks enemies within range, dealing 0.4x AoE damage. Ineffective against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns.
Elemekia Flame
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, inflict "ATK/INT -20%," which lasts 2 turns and cannot be dispelled. Melee soldiers will also attack. When using this skill, if there are no debuffs on this unit, the cooldown of this skill will be reduced by 2. (This skill is not affected by melee damage reduction.)
Iron Wall
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
Searing Void
Cost: •• / CD: 5 / Range: Self / Span: 3 Rings
[Magic Damage] Deals 0.33x AoE damage to enemies within 3 rings. Effective against infantry. Inflicts [Burn]: "After taking action, take fixed damage equal to the caster's INT x2. Lasts 2 turns."