Zelgadis

Talent: Chimera Berserker

Damage dealt and DEF increase with higher HP%, up to (12, 16, 20, 25)%. After taking action, choose an ally to apply [Flow Break]: "Dispel 3 debuffs. For each debuff dispelled, heal 10% HP. Apply 1 random buff, and also grants immunity to Stun, Unbuffable, and Mobility reduction. Lasts 2 turns." This effect has a (2, 2, 1, 1) turn cooldown.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Elf Mage.
  • Strength: Level 25 Intimacy + Upgrade to Elf Swordsman.
  • Soldier Bonus:

  • HP: 25% | ATK: 30% | DEF: 25% | MDEF: 20%
    Level 4
    Elf Swordsman: When actively attacking and entering combat, unit damage taken decreases by 10%. Elf Master: When Unit HP is below 70%, damage taken is reduced by 10%.
    Level 7
    Elf Swordsman: When attacked and entering combat, damage dealt is increased by 10%. Elf Mage: When actively attacking and entering combat, damage dealt is increased by 10%.

    Awakening: Ra Tilt

    Cost: ••• / CD: 4 / Range: 3 / Span: Single

    [Passive] When fighting an enemy with lower INT than yourself, damage taken is reduced by 10%. (If this unit does not have any debuffs, this effect is increased to 20%.) [Magic Damage] Attacks a single enemy, dealing 1.7x damage. Extra effective against Demons. Melee soldiers will also attack. If this unit does not have any debuffs, before battle, dispel 5 buffs from the enemy and restore 100% HP. If unit's INT is more than 3x that of the enemy, deals damage directly to the enemy hero. (This skill is not affected by melee damage reduction.)

    Classes & Soldiers

    Elf Shaman

    Soldiers: Sorceress, Dark Elf Sniper

    Elven Swordfighter

    Soldiers: Guardian Infantry, Stone Colossus

    Training Ground

    Soldiers: Dark Alchemist, Firebrand Sniper, Sand Sea Mercenary, Lava Titan, Steelmane Werewolf

    Mage

    Magic Blade Flash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, disables enemy passive skills for 1 round. Melee soldiers will also attack. (This skill is not affected by melee damage reduction.)

    Astral Vine

    Cost: / CD: 4 / Range: Self / Span: Single

    [Assist] Upon use, gain "ATK/INT +20%" and "unit will not be affected by melee damage reduction." Lasts 2 turns. After use, may move 2 blocks and attack. When using this skill, this unit's buffs will not decrease in duration.

    Archmage

    Blizzard

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against lancers. Enemy's Mobility decreases by 2 blocks. Lasts 1 turn.

    Elf Shaman

    Mass Protect

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

    Earthquake

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks enemies within range, dealing 0.4x AoE damage. Ineffective against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns.

    Magic Fencer

    Elemekia Flame

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, inflict "ATK/INT -20%," which lasts 2 turns and cannot be dispelled. Melee soldiers will also attack. When using this skill, if there are no debuffs on this unit, the cooldown of this skill will be reduced by 2. (This skill is not affected by melee damage reduction.)

    Elven Swordfighter

    Iron Wall

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.

    Searing Void

    Cost: •• / CD: 5 / Range: Self / Span: 3 Rings

    [Magic Damage] Deals 0.33x AoE damage to enemies within 3 rings. Effective against infantry. Inflicts [Burn]: "After taking action, take fixed damage equal to the caster's INT x2. Lasts 2 turns."