Yusuke Urameshi

Talent: Partner Power

When there are allied units within 2 blocks, ATK and DEF increase by (5, 8, 11, 15)%. When an ally dies, Yusuke restores (15, 20, 25, 30)% health and gains [Anger]: All stats except HP +10%, Movement +1, and Unit range +1. Lasts (1, 2, 2, 3) turns. (This effect cannot be dispelled)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Spirit Detective.
  • Strength: Level 25 Intimacy + Upgrade to Demon King.
  • Level 70 Max Stats:

  • Spirit Detective
  • HP: 3,788 | ATK: 557 | INT: 258 | DEF: 319 | MDEF:351 | SKL: 165
  • Demon King
  • HP: 4,177 | ATK: 587 | INT: 258 | DEF: 319 | MDEF:327 | SKL: 165

    Soldier Bonus:

  • Spirit Detective / Demon King
  • HP: 30% | ATK: 20% | DEF: 35% | MDEF: 15%
    Level 4
    Spirit Detective: When attacked by a unit with higher HP percentage, damage received is decreased by 10%. Demon King: When attacked, magic damage received is decreased by 10%.
    Level 7
    Spirit Detective: When attacking a unit with higher HP percentage, damage dealt is increased by 10% after entering battle. Demon King: When Unit HP is below 70%, damage dealt is increased by 10% after entering battle.

    Awakening: Dark Tincture

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    Attacks a single enemy, dealing 1.4x damage. If you have Melee Soldiers, they will also attack. If in [Majin Form], this skill gains 1 range and deals an additional 30% damage, and after successfully eliminating the target, its cooldown is reduced by 3 turns. If the target is not eliminated, they will be unable to receive healing for 2 turns. This effect cannot be dispelled.

    Classes & Soldiers

    Spirit Detective

    Soldiers: Exorcist, Heavy Infantry

    Demon King

    Soldiers: Skeleton Knight, Orc Berserker

    Training Ground

    Soldiers: Zealot, Undead Knight, Cyclops, Giant Zombie

    Juvenile Delinquent

    Psychic Eruption

    Cost: / CD: 5 / Range: Self / Span: 3

    [Passive] After being attacked and taking damage, gain [Erupt]: Movement +1, and when actively attacking, Damage+30%. Lasts 1 turn. [Transform] Active Use. Restores 30% HP, and enter the [Majin] state: Gain the [Erupt] effect. After combat, heal 30% of damage dealt as HP. Lasts 3 turns. When transformation ends, this unit is inflicted with "Damage Dealt -30%" and "Movement -1". Lasts 2 turns. (All effects from this skill cannot be dispelled or immunized) [Transform] Use to recover 30% HP. Also enter the [Majin] state: Directly gain the [Erupt] effect; After battle, restores HP equal to 30% of damage dealt by the unit. Lasts 3 turns. After the state ends, you deal -30% damage and suffer -1 Mobility for 2 turns.

    Spirit Gun

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. If in [Majin] state, this skill gains +1 Range and deals +30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns.

    Spirit Psychic

    Solidarity

    Cost: / CD: - / Range: - / Span: -

    [Passive] For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%.

    Spirit Detective

    Judgment

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.

    Bloodbath

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

    Hybrid Fiend

    Hundred Strike Punch

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.3x damage. All damage taken by this unit before battle is reduced by 20% for 1 turn. If in [Majin] state, this skill deals +30% damage, and damage taken is reduced by 20%. After successfully eliminating the target, its cooldown is reduced by 2 turns.

    Demon King

    Demon Domination

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Single target skill damage +15%". Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    DEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] DEF of all allies within 2 blocks increases by 10%.