Wataru Ikusabe

Talent: Divine Dragon's Might

For every ally on the map, ATK and DEF+(2, 3, 4, 6)%, up to (10, 15, 20, 30)%. At the start of a turn, restore (20, 30, 45, 60)% of own HP. When Wataru's HP is at 100%, ranged damage taken -(15, 20, 25, 30)% and may counterattack ranged attacks from 2 blocks away.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Hero.
  • Strength: Level 25 Intimacy + Upgrade to Ryuoumaru.
  • Level 70 Max Stats:

  • Hero
  • HP: 4,273 | ATK: 564 | INT: 258 | DEF: 351 | MDEF:283 | SKL: 154
  • Ryuoumaru
  • HP: 4,576 | ATK: 564 | INT: 258 | DEF: 351 | MDEF:283 | SKL: 116

    Soldier Bonus:

  • Hero / Ryuoumaru
  • HP: 25% | ATK: 40% | DEF: 25% | MDEF: 10%
    Level 4
    Hero: When unit HP < 70%, damage taken in battle -10%. Ryuoumaru: When attacked by enemies with debuffs, damage taken -10%.
    Level 7
    Hero: When unit HP is 100%, damage dealt +10%. Ryuoumaru: When attacked and entering battle, damage dealt +10%.

    Awakening: Dragon Blade Deathblow

    Cost: ••• / CD: 4 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.9x damage. Before battle, dispel 5 buffs. If the enemy has 1 or less movement or they are stunned, then damage dealt +20% and they cannot activate revive effects. The latter effect only activates in PvP. When successfully defeating an enemy, gain [Depletion]: "Damage Dealt -30%. After ending action, restore 30% HP." Lasts 1 turn. ([Depletion] cannot be dispelled or immunized against.)

    Classes & Soldiers

    Hero

    Soldiers: Heavy Infantry, Guardian Cavalry

    Ryuoumaru

    Soldiers: Guardian Infantry, Griffin Knight

    Training Ground

    Soldiers: Heavensguard, Dragoon, Angel, Dragon Trooper, Gallant Duelist, Giant Lizard Rider

    Fighter

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Swordsman

    ATK Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] ATK & INT of all allies within 2 blocks increases by 10%.

    Hero

    Here's Your Chance, Wataru!

    Cost: / CD: 4 / Range: 3 / Span: Single

    [Active] Active use. Causes the target to be unable to move or guard. Lasts 1 turn. After use, may move 2 blocks and attack. When using this skill, buffs will not decrease in duration, and if the target's HP is higher than Wataru, then this skill's effects cannot be dispelled.

    Sword Soul

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.

    Ryujinmaru

    Soaring Dragon Blade

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, dispels 3 buffs from the enemy.B

    Ryuoumaru

    Flying Dragon Fist

    Cost: •• / CD: 3 / Range: 3 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Melee soldiers will also attack. Also inflicts "Movement -2, cannot guard." Lasts 2 turns. This skill does not have melee penalties.

    Phoenix Fang Blast

    Cost: •• / CD: 3 / Range: 4 / Span: Single

    [Active] Active use, causes displacement effect: Move self next to the target, after which may move 3 blocks and attack. The displacement effect cannot be immunized against.