Wandering Duelist

Talent: Lone Avenger

When an ally dies, this unit heals (20, 30, 40, 50)% HP, and permanently inflict the attacker with [Chain of Vengeance]: “When attacked by Wandering Duelist, Damage Taken +(15, 20, 25, 30)%. Cannot be immunized or dispelled.” After actively attacking an enemy in battle, all enemies that have [Chain of Vengeance] will take (0.1, 0.12, 0.15, 0.2)x the amount of damage Wandering Duelist did in battle as fixed damage. This cannot be immunized and is capped to 4x Wandering Duelist’s ATK.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + WIn 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear GoF: "Old Dream" with Werner's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Faith" with Mariandel's help.
  • Level 70 Max Stats:

  • Battle God
  • HP: 4,749 | ATK: 557 | INT: 235 | DEF: 337 | MDEF:240 | SKL: 171
  • Dragon Master
  • HP: 4,120 | ATK: 587 | INT: 235 | DEF: 313 | MDEF:329 | SKL: 171

    Soldier Bonus:

  • Battle God / Dragon Master
  • HP: 20% | ATK: 35% | DEF: 30% | MDEF: 15%
    Level 4
    Battle God: When ranged attacked, physical damage taken -10%. Dragon Master: When forced into battle, magic damage taken -10%.
    Level 7
    Battle God: When battling units with higher HP%, damage dealt in battle +10%. Dragon Master: When unit HP <70%, damage dealt in battle +10%.

    Exclusive Equipment: The Wanderer's Grief

    DEF +10%. When attacking and entering battle, unit damage taken -30%. If the target has [Chain of Vengeance], damage taken is further reduced by 20%.

    Awakening: Unending Pursuit

    Cost: ••• / CD: 4 / Range: 1 / Span: Single

    [Passive] Prevent fatal damage once, restoring 20% HP. Can activate once per map. [Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle restore 30% of damage dealt as HP. Also inflict the target and all enemies with [Chain of Vengeance] with "Cannot be Healed" and "Critical Hit Rate -20%". Lasts 2 turns.

    Classes & Soldiers

    Battle God

    Soldiers: Phalanx, Berserker

    Dragon Master

    Soldiers: Griffin Knight, Bone Dino

    Training Ground

    Soldiers: Steel Wing Warrior, Mechanical Dragon Knight, Hoplite, Dragoon, Dragon Trooper, Giant Lizard Rider, War Falcon

    High Lord

    Armor Pierce

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.

    Destiny Snare

    Cost: / CD: 4 / Range: All / Span: Single

    [Active] After use, inflict 2 enemies with [Chain of Vengeance]: "Damage Taken from Wandering Duelist +20%. Cannot be immunized or dispelled." Lasts 2 turns. After use, may move 2 blocks and attack. Buffs on this unit will not decrease in duration.

    Warrior

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    Battle God

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

    Resentful Barb

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle cause the target and all enemies with [Chain of Vengeance] to have their passives disabled. Lasts 2 turns. After battle, cause [Displacement]: Push the target back 3 blocks.

    Dragon Knight

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.

    Dragon Master

    Lightning

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Windride

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP is above 50%, damage taken is decreased by 15%.