Wandering Duelist
Talent: Lone Avenger
When an ally dies, this unit heals (20, 30, 40, 50)% HP, and permanently inflict the attacker with [Chain of Vengeance]: “When attacked by Wandering Duelist, Damage Taken +(15, 20, 25, 30)%. Cannot be immunized or dispelled.” After actively attacking an enemy in battle, all enemies that have [Chain of Vengeance] will take (0.1, 0.12, 0.15, 0.2)x the amount of damage Wandering Duelist did in battle as fixed damage. This cannot be immunized and is capped to 4x Wandering Duelist’s ATK.
Bond Requirement:
Level 70 Max Stats:
HP: 4,749 | ATK: 557 | INT: 235 | DEF: 337 | MDEF:240 | SKL: 171 | |
HP: 4,120 | ATK: 587 | INT: 235 | DEF: 313 | MDEF:329 | SKL: 171 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 30% | MDEF: 15% |
Exclusive Equipment: The Wanderer's Grief
DEF +10%. When attacking and entering battle, unit damage taken -30%. If the target has [Chain of Vengeance], damage taken is further reduced by 20%.
Awakening: Unending Pursuit
Cost: ••• / CD: 4 / Range: 1 / Span: Single
[Passive] Prevent fatal damage once, restoring 20% HP. Can activate once per map. [Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle restore 30% of damage dealt as HP. Also inflict the target and all enemies with [Chain of Vengeance] with "Cannot be Healed" and "Critical Hit Rate -20%". Lasts 2 turns.
Battle God
Soldiers: Phalanx, Berserker
Dragon Master
Soldiers: Griffin Knight, Bone Dino
Training Ground
Soldiers: Steel Wing Warrior, Mechanical Dragon Knight, Hoplite, Dragoon, Dragon Trooper, Giant Lizard Rider, War Falcon
Armor Pierce
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.
Destiny Snare
Cost: • / CD: 4 / Range: All / Span: Single
[Active] After use, inflict 2 enemies with [Chain of Vengeance]: "Damage Taken from Wandering Duelist +20%. Cannot be immunized or dispelled." Lasts 2 turns. After use, may move 2 blocks and attack. Buffs on this unit will not decrease in duration.
Reinforcement
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, restores 20% Unit HP.
DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Resentful Barb
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle cause the target and all enemies with [Chain of Vengeance] to have their passives disabled. Lasts 2 turns. After battle, cause [Displacement]: Push the target back 3 blocks.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Windride
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP is above 50%, damage taken is decreased by 15%.