Toguro Brothers
Talent: Body Manipulation
After taking action, gain [Body Boost]: Attack and Skill increase by (0.5, 1, 1.5, 2)%. Can be stacked up to 15 times. Stacks can also be gained before attacking and entering battle or after defeating an enemy.
Bond Requirement:
Level 70 Max Stats:
HP: 3,914 | ATK: 628 | INT: 233 | DEF: 313 | MDEF:273 | SKL: 121 | |
HP: 4,303 | ATK: 596 | INT: 233 | DEF: 313 | MDEF:262 | SKL: 121 |
Soldier Bonus:
HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10% |
Awakening: Flesh and Steel Blast
Cost: ••• / CD: 5 / Range: 1 / Span: Single
Attacks a single enemy, dealing 1x damage. Before attacking, damage increases by 20% for every block moved (up to 60%), and inflicts a [Displacement] effect: Pushes the target back 2 blocks. When pushed into another unit or unpassable terrain, the enemy is stunned. Lasts 1 turn. Upon eliminating a target, cooldowns are reduced by 4 turns. Grants [Battle Will] after battle: Before entering battle, restores HP equal to ATK x1. Lasts 2 turns. If in [120%] status, healing is increased to ATK x1.5.
100% Power
Soldiers: Vampire Bat, Skeleton Knight
Fighting Stance - Sword
Soldiers: Bone Dino, Orc Berserker
Training Ground
Soldiers: Dragoon, Gargoyle, Undead Knight, Steelmane Werewolf, Gold Knight, Giant Lizard Rider
Finger Shot
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. Also causes [Displacement]: pushes the target back 2 blocks and reduces their ATK and SKILL by 20% for 2 turns.
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Boost
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, Unit ATK increases by 7%.
Ha!
Cost: • / CD: - / Range: - / Span: -
[Passive] 30% chance to trigger when entering battle, reducing enemy's Range by 1. (This effect can only trigger once per 2 turns)
Onrush
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.
Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.