Toguro Brothers

Talent: Body Manipulation

After taking action, gain [Body Boost]: Attack and Skill increase by (0.5, 1, 1.5, 2)%. Can be stacked up to 15 times. Stacks can also be gained before attacking and entering battle or after defeating an enemy.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Fighting Stance - Sword
  • Strength: Level 25 Intimacy + Upgrade to Power 100%
  • Level 70 Max Stats:

  • 100% Power
  • HP: 3,914 | ATK: 628 | INT: 233 | DEF: 313 | MDEF:273 | SKL: 121
  • Fighting Stance - Sword
  • HP: 4,303 | ATK: 596 | INT: 233 | DEF: 313 | MDEF:262 | SKL: 121

    Soldier Bonus:

  • 100% Power / Fighting Stance - Sword
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%

    Awakening: Flesh and Steel Blast

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    Attacks a single enemy, dealing 1x damage. Before attacking, damage increases by 20% for every block moved (up to 60%), and inflicts a [Displacement] effect: Pushes the target back 2 blocks. When pushed into another unit or unpassable terrain, the enemy is stunned. Lasts 1 turn. Upon eliminating a target, cooldowns are reduced by 4 turns. Grants [Battle Will] after battle: Before entering battle, restores HP equal to ATK x1. Lasts 2 turns. If in [120%] status, healing is increased to ATK x1.5.

    Classes & Soldiers

    100% Power

    Soldiers: Vampire Bat, Skeleton Knight

    Fighting Stance - Sword

    Soldiers: Bone Dino, Orc Berserker

    Training Ground

    Soldiers: Dragoon, Gargoyle, Undead Knight, Steelmane Werewolf, Gold Knight, Giant Lizard Rider

    Assassin Brother

    Finger Shot

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.3x damage. When equipped with melee soldiers, the soldiers will attack too. Also causes [Displacement]: pushes the target back 2 blocks and reduces their ATK and SKILL by 20% for 2 turns.

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    80% Power

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

    100% Power

    Boost

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, Unit ATK increases by 7%.

    Fighting Stance - Shield

    Ha!

    Cost: / CD: - / Range: - / Span: -

    [Passive] 30% chance to trigger when entering battle, reducing enemy's Range by 1. (This effect can only trigger once per 2 turns)

    Fighting Stance - Sword

    Onrush

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Precaution

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, DEF+12%.