Sword of Light and Shadow
Talent: Souldrain Blade
Ignore class disadvantage. When entering battle, damage dealt +(10, 15, 20, 30)%. At the start of a map, gain [Blade Spirit]: "ATK +10%, Movement +2, Revive after taking fatal damage with (20, 30, 40, 50)% HP and remove [Blade Spirit]. (Each time revive effect is activated, restore 50% less HP) Cannot be immunzed, dispelled, or stacked." When an enemy unit dies, the tile that unit is standing on is affected with [Soul Scraps]. When Sword of Light and Darkness ends turn, may consume an allied [Soul Scraps] within 1 ring of self to replenish [Blade Spirit]. [Soul Scraps] has a higher priority than other terrain effects.
Bond Requirement:
Level 70 Max Stats:
HP: 3,878 | ATK: 573 | INT: 258 | DEF: 308 | MDEF:268 | SKL: 186 | |
HP: 4,174 | ATK: 603 | INT: 258 | DEF: 308 | MDEF:279 | SKL: 167 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 25% | MDEF: 25% |
Awakening: Decisive Blade
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] After taking action, if this unit has [Blade Spirit], deal 0.1x AoE damage to all enemies within 1 ring and restore 20% HP. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy and inflict [Exhaust]: "Cannot activate revive effects. Lasts 2 turns. Cannot be dispelled." If this unit has [Blade Spirit], this unit will attack first. May only prevent revive effects in Arena modes.
Scions of the Sword
Soldiers: Heavy Infantry, Heavy Cavalry
Phantom of Alhazard
Soldiers: Skeleton Knight, Vampire Bat
Training Ground
Soldiers: Steelmane Werewolf, Gallant Duelist, Barbarian Warrior, Gargoyle
Flash
Cost: •• / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate increased by 20%.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Sword Soul
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.
Blinking Sword
Cost: • / CD: 5 / Range: All / Span: Single
[Active] Used on an ally or [Soul Scraps]. Transfers self to the selected tile, gain [Immunity] and "ATK/INT +20%". Lasts 2 turns. After use may move 3 blocks and attack.
Bloodbath
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.
Breaking Edge
Cost: •• / CD: 3 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks for 0.3x AoE damage and inflict "Damage Dealt -20%" and "Cannot Act Again". Lasts 2 turns.