Sonya
Talent: Demon Blood
After eliminating a unit, can move 3 blocks. Also gain ATK/INT/DEF/MDEF+(10, 12, 14, 17, 20)%. Lasts 3 turns. Can be stacked 2 times.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,523 | ATK: 386 | INT: 380 | DEF: 292 | MDEF:286 | SKL: 118 | |
HP: 3,523 | ATK: 562 | INT: 259 | DEF: 281 | MDEF:258 | SKL: 118 |
Soldier Bonus:
HP: 35% | ATK: 40% | DEF: 10% | MDEF: 10% |
Exclusive Equipment: Dark Dawn
ATK & INT +10%. Before melee attacking and entering battle, deal fixed damage once equal to Hero's INT x2. After ranged attacking and entering battle, deal fixed damage once equal to Hero's ATK x2.
Awakening: Chaos Helix
Cost: ••• / CD: 5 / Range: 2 / Span: Single
Attacks a single enemy, dealing 1.6x damage. Melee soldiers will also attack. If the enemy's DEF is lower than their MDEF, 70% of INT is added to ATK before battle. Otherwise, before battle, adds 70% of ATK to INT and deal magic damage. Additionally inflicts the enemy with [Curse of Wounding]: Prevents the target from being healed, dealing damage equal to 20% of healing instead. Lasts 2 turns. If the enemy hero is a Holy unit, before battle, their Skill Range is reduced by 1 for 1 turn.
Unicorn Master
Soldiers: Demon Hunter, Dark Elf Sniper
Grand Master
Soldiers: Bone Dino, Vampire Bat
Training Ground
Soldiers: Undead Knight, Hell Hound, Heavensguard, Spider Demon Elf, Steelmane Werewolf, Giant Lizard Rider, Mist Spirit, Pact Golem
Strike
Cost: •• / CD: 3 / Range: Self / Span: Single
[Assist] Gain "ATK/INT +20%". Lasts 1 turn. After use, may move 3 blocks and attack.
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Bloodbath
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.
Rout
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.
Ninjutsu
Cost: • / CD: - / Range: - / Span: -
[Passive] All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.