Sonia
Talent: The Realm of Glory
When there are allies within 2 blocks, damage taken -(10, 15, 20, 25)%. If not, Damage Dealt +(10,15,20,25)%. When entering battle, the enemy will not attack first. When taking fatal damage, instead of dying restore (20, 30, 40, 50)% HP. This effect can only be triggered once per battle.
Bond Requirement:
Level 70 Max Stats:
HP: 5,136 | ATK: 549 | INT: 258 | DEF: 394 | MDEF:278 | SKL: 117 | |
HP: 4,815 | ATK: 578 | INT: 258 | DEF: 370 | MDEF:278 | SKL: 154 |
Soldier Bonus:
HP: 30% | ATK: 30% | DEF: 25% | MDEF: 15% |
Awakening: Duel Invitation
Cost: ••• / CD: 1 / Range: 7 / Span: Single
[Active] Use to apply [Duel] to 1 enemy unit: "Can only target the caster for normal attacks and skills." Cannot be dispelled. Lasts 2 turns. In non-pvp modes this debuff is replaced with "Damage dealt -30%." After use, this unit gains "ATK +20%" and "DEF +20%". Lasts 2 turns. This hero also gains [Lure]: "When battling an enemy with [Duel], chance of being Critically hit -100%." Cannot be dispelled or immunized. Lasts 2 turns. When this unit has [Lure], this skill becomes [Electric Sword]. Electric Sword CD: 3 , Range: 3, Span: 2: [Active] Teleports to target location, then deals 0.25x AoE damage to enemies within 3 blocks. This deals magic damage and has a 50% chance to inflict 1 random debuff. If one of the targets hit has [Duel] can move another 2 blocks and attack again (This act again effect can only occur once per turn. Buffs do not decrease in duration when triggering this effect). When [Lure] effect ends on this unit, this skill changes back to [Duel Invitation].
Shining Lightning Princess
Soldiers: Masked Maid, Holy Pegasus
Hero
Soldiers: Heavy Infantry, Phalanx
Training Ground
Soldiers: Gallant Duelist, State Guard, Angel, Elven Spear Thrower, Amazon Champion
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Shield of Protection
Cost: •• / CD: 3 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent allies. Immune to displacement. [Active] Guard range increases to 2 blocks, adds 20% of ATK to DEF, and gain [Command]: "When allies within 2 blocks battle with enemies outside the range of this command, damage taken -10%." Lasts 3 turns.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.
Shield Bash
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns the target for 1 turn.
Frontal Assault
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.
Royal Resolve
Cost: • / CD: 3 / Range: Self / Span: Single
[Assist] After use, dispel 2 debuffs from this unit, restores 30% HP (doubled if this unit's HP <50%) and gain [Reinforcements]. Lasts 2 turns.