Silver Wolf

Talent: Wolf's Nature

For every buff on this unit, ATK/DEF+(3, 4, 5, 6, 7)%, up to (9, 12, 15, 18, 21)%. If this unit scores a critical hit, after battle steal up to 2 buffs from the enemy.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Freya's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Related Bonds

  • DiosDEF: Help with Silver Wolf's Gate 4.
  • PierreDEF: Help with Silver Wolf's Gate 4.
  • Level 70 Max Stats:

  • Shadow
  • HP: 3,597 | ATK: 516 | INT: 233 | DEF: 252 | MDEF:258 | SKL: 306
  • Ranger
  • HP: 3,199 | ATK: 516 | INT: 233 | DEF: 234 | MDEF:316 | SKL: 239

    Soldier Bonus:

  • Shadow / Ranger
  • HP: 40% | ATK: 35% | DEF: 10% | MDEF: 10%
    Level 4
    Shadow: When attacking, unit's damage taken decreases by 10%. Ranger: When attacked and entering battle, physical damage taken decreases by 10%.
    Level 7
    Shadow: When attacked and entering battle, Crit Damage increases by 10%. Ranger: When Unit HP is above 80%, Crit Damage increases by 10%.

    Exclusive Equipment: Mask of Righteousness

    MDEF +5%. When initiating battle, if you have at least twice as many buffs as the enemy, you can attack first.

    Awakening: Shadow Stormshatter

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks a single enemy, dealing 1.4x damage. Before entering battle, gain "movement +1", "Skill +30%" and "Damage Taken -20%". Lasts 2 turns. If a critical hit occurs, CD-1 for this skill.

    Casting Pattern: Skybreaker

    [Passive] ATK +5%. After attacking and entering battle, if the enemy does not have any buffs, deal fixed damage equal to 1.5x Silver Wolf's ATK.

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Dark Elf Sniper

    Ranger

    Soldiers: High Elf, Demon Hunter

    Training Ground

    Soldiers: Mist Dancer, Catapult, Samurai, The Faceless, Elysium Assassin

    Bandit

    Cold Blood

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Assist] Upon use, Critical hit rate and Critical Damage increases by 15%. Lasts 2 turns. After use may move 2 blocks and attack.

    Sneak Attack

    Cost: / CD: - / Range: - / Span: -

    [Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    Swordsman

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Ninja

    Riposte

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.

    Shadow

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Ruthless

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Crit Damage increases by 20%. When critically attacking and entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.

    Sniper

    Sly Stride

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.

    Ranger

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.