Shinpachi Shimura
Talent: Designated Complainer
After taking action, 1 enemy within (2, 2, 3, 3 ,4) blocks will receive (1, 2, 2, 3, 3) random debuffs. Before entering battle, the enemy receives 3 random debuffs, and if the enemy has at least 5 debuffs, then they will deal 10% extra damage but receive 20% extra damage.
Bond Requirement:
Level 70 Max Stats:
HP: 4,623 | ATK: 558 | INT: 235 | DEF: 299 | MDEF:263 | SKL: 183 | |
HP: 4,926 | ATK: 501 | INT: 235 | DEF: 344 | MDEF:263 | SKL: 95 |
Soldier Bonus:
HP: 30% | ATK: 10% | DEF: 35% | MDEF: 20% |
Awakening: For Tsuu!
Cost: ••• / CD: 3 / Range: 5 / Span: Single
[Passive] Damage taken -15%. Take all attacks for adjacent allies. [Active] Teleport next to target ally and grant that ally "AoE Damage -20%" and "Immunity". Lasts 2 turns. Guard range increases to 2. Lasts 3 turns.
Sword Saint
Soldiers: Berserker, Phalanx
Bespectacled Master
Soldiers: Exorcist, Templar Knight
Training Ground
Soldiers: Royal Protector, Zealot, Heavensguard
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Boost
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, Unit ATK increases by 7%.
Iron Fist
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.
Run Away!
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, damage taken -20%. If the enemy is not killed, cause [Displacement]: This unit moves 3 blocks away from the target. This displacement cannot be immunized.
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).
Shinpachi's Nature
Cost: •• / CD: 3 / Range: Self / Span: Single
[Passive] Before being forced into battle, have a 20% chance to cause both units to be unable to attack. This effect has a 1 turn cooldown. [Heal] Restore 100% HP to self and become unable to be normal attacked or made the target of skills by enemies. Lasts 1 turn, cannot be dispelled.