Shibaraku Tsurugibe

Talent: Secret Skill – Wild Ox

Will not die when taking fatal damage, instead restoring (10, 15, 20, 25, 30)% HP. May occur (1, 1, 1, 1, 2) times per battle. After activating a revive effect, gain [Battle-scarred]: "Damage Dealt +10%. When attacked and entering battle, DEF+15%. Movement +1." Can be stacked up to 2 times. Cannot be dispelled or immunized against.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Sword Saint.
  • Strength: Level 25 Intimacy + Upgrade to Senoumaru.
  • Level 70 Max Stats:

  • Sword Saint
  • HP: 4,253 | ATK: 588 | INT: 244 | DEF: 302 | MDEF:253 | SKL: 215
  • Senoumaru
  • HP: 4,531 | ATK: 558 | INT: 222 | DEF: 325 | MDEF:201 | SKL: 164

    Soldier Bonus:

  • Sword Saint / Senoumaru
  • HP: 15% | ATK: 40% | DEF: 25% | MDEF: 15%

    Awakening: Flaming Rend

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle and ending action, deals 0.33x AoE damage to enemies within 3 blocks, and inflict a debuff that deals 20% of max HP as fixed damage at the end of their next action.

    Classes & Soldiers

    Sword Saint

    Soldiers: Heavy Infantry, Berserker

    Senoumaru

    Soldiers: Amazon Champion, Griffin Knight

    Training Ground

    Soldiers: Barbarian Warrior, Steelmane Werewolf, State Guard, Pact Golem

    Fighter

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Iron Wall

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.

    Swordsman

    Mind's Eye

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

    Sword Saint

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Help, Senjinmaru!

    Cost: / CD: 5 / Range: Self / Span: Single

    [Heal] Restores 70% HP to self. Grants "Immunity". Unit becomes unable to attack, move, guard, use skills, or be targeted by enemy normal attacks or skills. Lasts 1 turn. Cannot be immunized or dispelled.

    Senjinmaru

    Armor Pierce

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.

    Senoumaru

    Battle Cry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

    Blade Assault

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage and inflicts "Cannot Guard". Lasts 2 turns. Damage Dealt by this skill increases by 15% for every block moved before battle (up to 75%).