Shalltear
Talent: Vermillion Nova
When unit HP is 100%, ATK+(10, 13, 16, 20)% and move+(1, 1, 1, 2). At the end of action gain [Physical Shield]: "The next instance of physical damage is reduced by (50, 55, 60, 70)%." (This effect cannot occur again for another 3 turns after reducing damage) When actively attacking in melee and entering battle, after battle restore life equal to (10, 15, 20, 30)% of damage dealt.
Bond Requirement:
Level 70 Max Stats:
HP: 4,686 | ATK: 600 | INT: 233 | DEF: 353 | MDEF:248 | SKL: 154 | |
HP: 4,686 | ATK: 569 | INT: 233 | DEF: 331 | MDEF:213 | SKL: 154 |
Soldier Bonus:
HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15% |
Awakening: Spuit Lance
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] Immune to "Curse of Wounding" and "Heal Reversal". [Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle the enemy is inflicted with "Cannot be healed" and [Blood Curse]: "After taking action, take one instance of [Fixed Damage] equal to 15% of max HP and heal all enemies for the same amount." Lasts 2 turns. This skill's effects cannot be dispelled.
True Vampire
Soldiers: Stone Colossus, Vampire Bat
Cursed Knight
Soldiers: Vanguard Lancer, Skeleton Knight
Training Ground
Soldiers: Amazon Champion, Gargoyle, Undead Knight, Dragon Trooper, Hoplite, Steelmane Werewolf, State Guard, Pact Golem
Purifying Javelin
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers also attack. Before battle, dispel 2 buffs from the target. After battle, inflict [Curse of Wounding]: "Received healing effects are instead converted to damage equal to 10% of the amount healed". Lasts 1 turn.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Skill Swagger
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Blood Frenzy
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively attacking twice, at the end of action, may act again. Also gain [Frenzy]: "All damage taken +15%. Lasts 2 turns. Cannot be dispelled or immunized." After taking this extra action, this counter starts again.
Armor Pierce
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.
Impure Shockwave Shield
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. For every block moved before attacking, damage dealt +15% (up to 45%). Before entering battle, inflict enemy with 1 random undispelable debuff. Lasts 1 turn.
Reinforcement
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, restores 20% Unit HP.