Selvaria
Talent: Pale Blue Realm
Critical hit rate and critical damage +(15, 20, 25, 30)%. Any enemy within (2, 3, 4, 5) blocks that ends turn with 100% HP will take one instance of fixed damage equal to Selvaria's ATK x(0.5, 1, 1, 1.5).
Bond Requirement:
Level 70 Max Stats:
HP: 3,848 | ATK: 515 | INT: 240 | DEF: 316 | MDEF:265 | SKL: 153 | |
HP: 3,556 | ATK: 542 | INT: 240 | DEF: 279 | MDEF:245 | SKL: 314 |
Soldier Bonus:
HP: 10% | ATK: 30% | DEF: 25% | MDEF: 35% |
Awakening: Valkyria Power
Cost: ••• / CD: - / Range: Self / Span: Single
[Active] After use, restore 30% HP to self and gain "Cannot Move", "Cannot Move Again", "Cannot be teleported", "Critical hit rate +20%", "Unit Range +7", "Damage dealt in battle reduced the closer the target is, up to 35%." Lasts 1 turn. This skill is replaced with [Valkyria Flash]. At the end of the next turn, this skill will change back to [Valkyria Power]. All effects from Valkyria Power cannot be dispelled or immunized against. Valkyria Flash: [Physical Damage] Ignore guard and attacks a single enemy, dealing 1.4x damage. If the enemy is at least 9 spaces away, hero damage dealt +20%, both units will not have soldiers attack and will both deal damage to the hero directly.
Drei Stern
Soldiers: Berserker, Elf Master
True Blue Witch
Soldiers: Bandit, Dark Elf Sniper
Training Ground
Soldiers: Forest Night Elf, Samurai, The Faceless, Mist Dancer, Deck Gunner, Elysium Assassin, Wild Expedition
Disarm
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage, inflict "Unit Range -1". Lasts 1 turn. Cannot be dispelled.
Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Dominating Command
Cost: •• / CD: - / Range: - / Span: -
[Active] Choose one of the following skills: All Out Attack: [Assist] Active use. Allies within range gain ATK/INT +20%. Lasts 2 turns. All Out Defense: [Assist] Active use. Allies within range gain DEF +20%, MDEF +30%. Lasts 2 turns. All Out Destruction: [Assist] Active use. Allies within range gain "Critical hit rate +20%". Lasts 2 turns. After using any of the above skills, set the cooldown of Dominating Command to 2 turns.
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
Ambush
Cost: • / CD: - / Range: - / Span: -
[Passive] When on defensive terrain, critical hit rate +15%, fixed damage dealt +30%, and healing received +30%.