Selvaria

Talent: Pale Blue Realm

Critical hit rate and critical damage +(15, 20, 25, 30)%. Any enemy within (2, 3, 4, 5) blocks that ends turn with 100% HP will take one instance of fixed damage equal to Selvaria's ATK x(0.5, 1, 1, 1.5).

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Drei Stern.
  • Strength: Level 25 Intimacy + Upgrade to True Blue Witch.
  • Level 70 Max Stats:

  • Drei Stern
  • HP: 3,848 | ATK: 515 | INT: 240 | DEF: 316 | MDEF:265 | SKL: 153
  • True Blue Witch
  • HP: 3,556 | ATK: 542 | INT: 240 | DEF: 279 | MDEF:245 | SKL: 314

    Soldier Bonus:

  • Drei Stern / True Blue Witch
  • HP: 10% | ATK: 30% | DEF: 25% | MDEF: 35%
    Level 4
    Drei Stern: When attacking and entering battle, unit damage taken -10%. True Blue Witch: When entering battle with unit HP <70%, damage taken -10%.
    Level 7
    Drei Stern: When forced into battle, damage dealt +10%. True Blue Witch: When unit HP = 100%, critical hit rate +10%.

    Awakening: Valkyria Power

    Cost: ••• / CD: - / Range: Self / Span: Single

    [Active] After use, restore 30% HP to self and gain "Cannot Move", "Cannot Move Again", "Cannot be teleported", "Critical hit rate +20%", "Unit Range +7", "Damage dealt in battle reduced the closer the target is, up to 35%." Lasts 1 turn. This skill is replaced with [Valkyria Flash]. At the end of the next turn, this skill will change back to [Valkyria Power]. All effects from Valkyria Power cannot be dispelled or immunized against. Valkyria Flash: [Physical Damage] Ignore guard and attacks a single enemy, dealing 1.4x damage. If the enemy is at least 9 spaces away, hero damage dealt +20%, both units will not have soldiers attack and will both deal damage to the hero directly.

    Classes & Soldiers

    Drei Stern

    Soldiers: Berserker, Elf Master

    True Blue Witch

    Soldiers: Bandit, Dark Elf Sniper

    Training Ground

    Soldiers: Forest Night Elf, Samurai, The Faceless, Mist Dancer, Deck Gunner, Elysium Assassin, Wild Expedition

    Reserve Officer

    Disarm

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After dealing damage, inflict "Unit Range -1". Lasts 1 turn. Cannot be dispelled.

    Sneak

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.

    Commander

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Drei Stern

    Dominating Command

    Cost: •• / CD: - / Range: - / Span: -

    [Active] Choose one of the following skills: All Out Attack: [Assist] Active use. Allies within range gain ATK/INT +20%. Lasts 2 turns. All Out Defense: [Assist] Active use. Allies within range gain DEF +20%, MDEF +30%. Lasts 2 turns. All Out Destruction: [Assist] Active use. Allies within range gain "Critical hit rate +20%". Lasts 2 turns. After using any of the above skills, set the cooldown of Dominating Command to 2 turns.

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Blue Witch

    Snipe

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.

    True Blue Witch

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    Ambush

    Cost: / CD: - / Range: - / Span: -

    [Passive] When on defensive terrain, critical hit rate +15%, fixed damage dealt +30%, and healing received +30%.