Sage of the Trees

Talent: Guardian of the World

When a friendly unit is within (1, 2, 2, 3) blocks, INT+(10, 13, 16, 20)%. Unit is not affected by melee damage penalty. When hero dies, dispels all debuffs from allies within a (3, 4, 4, 5)-block radius. Also affects all blocks hit with the [Dazzling Light] effect for 4 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Grasslands move through this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move into this block, after attacking, they can move another 2 blocks.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Knight of Mystery's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Listell's help.
  • Related Bonds

  • MariandelATK: Clear GoF: "Disaster" with Sage of the Trees' help.
  • Level 70 Max Stats:

  • Wizard
  • HP: 3,279 | ATK: 256 | INT: 544 | DEF: 250 | MDEF:370 | SKL: 92
  • Great Sage
  • HP: 3,279 | ATK: 307 | INT: 544 | DEF: 250 | MDEF:348 | SKL: 92

    Soldier Bonus:

  • Wizard / Great Sage
  • HP: 20% | ATK: 15% | DEF: 35% | MDEF: 30%

    Exclusive Equipment: Ancient Belt

    HP +10%. Unit's normal attack range+1. After actively attacking in battle, create [Dazzling Light] terrain on the tile the target is on, as well as tiles within 1 block. Lasts 1 turn.

    Awakening: Wave Whisper

    Cost: ••• / CD: 5 / Range: 5 / Span: Straight

    [Command] All friendly units within 2 blocks take 15% less ranged damage, have a 30% less chance of being critically hit, and healing effects on them are increased by 15%. [Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Inflicts a [Displacement] effect: Pushes back all targets 2 blocks. Also effects all blocks hit with the [Dazzling Light] effect for 2 rounds: When enemy units with [Flying] or [Cavalry] movement types, or enemies who treat all passable terrain as Plains move onto this block, they consume 1 additional point of Mobility. When friendly units with [Infantry] or [Aquatic] movement types move onto this block, after attacking, they can move another 2 blocks.

    Classes & Soldiers

    Wizard

    Soldiers: Wizard, Vanguard Lancer

    Great Sage

    Soldiers: Elf Master, Exorcist

    Training Ground

    Soldiers: Zealot, Crystal Warlock, Treant Guard, Fighting Monk, Elven Spear Thrower

    Mage

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    DEF Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally gains "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Archmage

    Light Array

    Cost: •• / CD: 2 / Range: 3 / Span: 2x5

    [Magic Damage] Attacks multiple enemies within range, dealing 0.2x AoE damage, and cause all affected tiles to gain [Dazzling Light]: "If an enemy unit with the movement type [Flying], [Cavalry], or 'all terrains are considered grasslands' move onto this tile, they expend 1 extra point of movement. When allied units with the movement type [Infantry] and [Aquatic] move onto this tile, they may move 2 blocks after attacking."

    Wizard

    Divine Incarnation

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Mythical Realm" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Ranged damage dealt +12%. When ending a turn without dealing damage, remove 1 debuff." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Thunder Dragon Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.

    Saint

    Cleanse

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.

    Great Sage

    Indomitable

    Cost: / CD: - / Range: - / Span: -

    [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

    Memories of War

    Cost: •• / CD: - / Range: - / Span: -

    [Command] Allied [Infantry], [Lancer], and [Cavalry] units within 2 spaces gain Damage Dealt +12%, Damage Taken -12% when actively attacking and entering battle.