Ryo
Talent: Righteousness of Wildfire
ATK/DEF+(10, 15, 20, 25)%. When attacking and entering battle, will not die when taking fatal damage, instead returning to the HP amount before dealing damage. Can only occur (1, 2, 2, 3) times per battle. Before attacking and entering battle, or when ending action within the [Danger Zone], gain [Arms of Wildfire]: "Damage Dealt+(5, 8, 11, 15)%, Physical Damage Taken-(10, 15, 20, 30)%, Movement+1, Immune to all debuffs. Lasts 3 turns, cannot be immunized or dispelled." This effect can only be gained once every (6, 6, 6, 5) turns.
Bond Requirement:
Level 70 Max Stats:
HP: 4,527 | ATK: 563 | INT: 265 | DEF: 349 | MDEF:275 | SKL: 138 | |
HP: 4,842 | ATK: 563 | INT: 265 | DEF: 323 | MDEF:309 | SKL: 115 |
Soldier Bonus:
HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10% |
Awakening: Ultra Ballistic Fury of Wildfire
Cost: ••• / CD: 3 / Range: 1 / Span: Single
[Passive] When attacking and entering battle, inflict [Melt Armor]: "Physical Damage Taken+10%. Lasts 1 turn. If this unit has [Arms of Wildfire], inflict 15% instead." [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, cause all enemies within 2 blocks to be unable to activate revive effects. Lasts 1 turn. This effect can only occur in Arena modes. If this unit has [Arms of Wildfire], then will attack twice when using this skill.
God of Wildfire
Soldiers: Heavy Infantry, Vanguard Lancer
Righteousness of Wildfire
Soldiers: Masked Maid, Exorcist
Training Ground
Soldiers: Highland Warrior, Zealot, Royal Protector, Hoplite
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Fury of Wildfire
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispel 2 buffs from the target. If this unit has [Arms of Wildfire], then will attack twice when using this skill.
Adversity
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP<70%, ATK/DEF+10%.
Fiery Field
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, if this unit is within the [Danger Zone], restore 10% HP to this unit for every other allied unit on the map (max of 40%).
Fist of Wildfire
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. If this unit has [Arms of Wildfire], then stun the enemy before battle. This attack is not affected by melee range penalties.