Ryo

Talent: Righteousness of Wildfire

ATK/DEF+(10, 15, 20, 25)%. When attacking and entering battle, will not die when taking fatal damage, instead returning to the HP amount before dealing damage. Can only occur (1, 2, 2, 3) times per battle. Before attacking and entering battle, or when ending action within the [Danger Zone], gain [Arms of Wildfire]: "Damage Dealt+(5, 8, 11, 15)%, Physical Damage Taken-(10, 15, 20, 30)%, Movement+1, Immune to all debuffs. Lasts 3 turns, cannot be immunized or dispelled." This effect can only be gained once every (6, 6, 6, 5) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to God of Fire.
  • Strength: Level 25 Intimacy + Upgrade to Wildfire Benevolence.
  • Level 70 Max Stats:

  • God of Wildfire
  • HP: 4,527 | ATK: 563 | INT: 265 | DEF: 349 | MDEF:275 | SKL: 138
  • Righteousness of Wildfire
  • HP: 4,842 | ATK: 563 | INT: 265 | DEF: 323 | MDEF:309 | SKL: 115

    Soldier Bonus:

  • God of Wildfire / Righteousness of Wildfire
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    God of Fire: When in the [Danger Zone], chance of being critically hit-10%. Wildfire Benevolence: AoE damage taken-10%.
    Level 7
    God of Fire: When unit HP<50%, damage dealt+10% Wildfire Benevolence: When melee attacked and entering battle, damage dealt+10%.

    Awakening: Ultra Ballistic Fury of Wildfire

    Cost: ••• / CD: 3 / Range: 1 / Span: Single

    [Passive] When attacking and entering battle, inflict [Melt Armor]: "Physical Damage Taken+10%. Lasts 1 turn. If this unit has [Arms of Wildfire], inflict 15% instead." [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, cause all enemies within 2 blocks to be unable to activate revive effects. Lasts 1 turn. This effect can only occur in Arena modes. If this unit has [Arms of Wildfire], then will attack twice when using this skill.

    Classes & Soldiers

    God of Wildfire

    Soldiers: Heavy Infantry, Vanguard Lancer

    Righteousness of Wildfire

    Soldiers: Masked Maid, Exorcist

    Training Ground

    Soldiers: Highland Warrior, Zealot, Royal Protector, Hoplite

    Samurai

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Samurai of Wildfire

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    God of Wildfire

    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.

    Fury of Wildfire

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispel 2 buffs from the target. If this unit has [Arms of Wildfire], then will attack twice when using this skill.

    Righteous Warrior

    Adversity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP<70%, ATK/DEF+10%.

    Righteousness of Wildfire

    Fiery Field

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, if this unit is within the [Danger Zone], restore 10% HP to this unit for every other allied unit on the map (max of 40%).

    Fist of Wildfire

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. If this unit has [Arms of Wildfire], then stun the enemy before battle. This attack is not affected by melee range penalties.