Ricky

Talent: Self-Appointed Hero

ATK +(15, 20, 25, 30)%. After taking action, may choose to defend in one direction, gaining "When attacked from the direction this unit is defending, physical damage taken -(10, 15, 20, 30)%, after taking damage restore (1, 1, 1.5, 1.5)xATK HP. Lasts 3 turns, cannot be dispelled" as well as "Movement +2. Lasts 3 turns." Cooldown of 2 turns before you may choose another direction to defend from.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Hero.
  • Toughness: Level 23 Intimacy + Clear GoF: "Unexpected News" with Rachel's help.
  • Strength: Level 25 Intimacy + Clear GoF: "A Gorgeous Debut" with Landius's help.
  • Soldier Bonus:

  • HP: 25% | ATK: 35% | DEF: 30% | MDEF: 10%
    Level 4
    Hero: AoE damage taken -10%. Grand Marshal: When attacking and entering battle, unit damage taken -10%.
    Level 7
    Hero: When attacking units with lower HP%, damage dealt in battle +10%. Grand Marshal: When forced into battle by a melee attack, damage dealt +10%.

    Exclusive Equipment: The True Hero

    HP and DEF +5%. When battling enemies in this unit's defense direction, Hero Damage Dealt +10%. If there is an allied unit named "Shelfaniel" on the map, both units gain Skill Damage +5%.

    Awakening: Brilliant Moment

    Cost: ••• / CD: 3 / Range: 5 / Span: Line

    [Command] Enemies in the direction this unit is defending have critical hit rate -20%. Allies 3 blocks in the opposite direction have ATK/INT +15%. [Physical Damage] Attacks enemies along 3 lines for 0.36x AoE damage, dispels 1 buff from each and causes them to only be able to move in straight lines. Lasts 1 turn, cannot be dispelled. After use, this unit gains [Command]: "Enemies in the direction this unit is defending will take Ricky's ATK x1.5 fixed damage before they actively deal damage. If the enemy is [Mixed Forces], then this cannot be immunized. Activates a max of 3 times. Lasts 2 turns, cannot be dispelled."

    Classes & Soldiers

    Hero

    Soldiers: Heavy Infantry, Guardian Infantry

    Grand Marshal

    Soldiers: Amazon Champion, Phalanx

    Training Ground

    Soldiers: Sand Sea Mercenary, Masked Maid, State Guard, Crystal Molder, Giant Lizard Rider, Cavalier of Flame, Fang Guard

    Fighter

    Heroic Strike

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Cause the target to only be able to move in straight lines. Lasts 2 turns, cannot be dispelled. Restores HP to all allies equal to this unit's ATK x1.5. Melee soldiers will also attack. This skill is not affect by melee range penalties.

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Grand Knight

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Swordsman

    Battle Cry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

    Hero

    Fearless Stance

    Cost: / CD: - / Range: - / Span: -

    [Passive] Takes all physical attacks for adjacent allies. Immune to "Stun". When attacked from the direction this unit is defending, DEF and MDEF +8%.

    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.

    Vanguard

    Armor Pierce

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.

    Grand Marshal

    Frontal Assault

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.

    Lance Phalanx

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.