Renne

Talent: Angel of Death

When entering battle with an enemy with a debuff, INT/DEF/MDEF+(5, 8, 11, 15)%. After dealing damage to an enemy, afflicts them with (1, 1, 1, 2) random debuff*. Debuff List: 3★: ATK/INT-10%, DEF-10%, MDEF-15%, Damage Dealt-10%, Damage Taken+10%, Cannot be Healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn) 4-5★: ATK/INT-15%, DEF-15%, MDEF-20%, Damage Dealt-15%, Damage Taken+15%, Cannot be Healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn) 6★: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Dealt-20%, Damage Taken+20%, Cannot be Healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Wizard.
  • Strength: Level 25 Intimacy + Upgrade to Angel of Death.
  • Level 70 Max Stats:

  • Wizard
  • HP: 3,170 | ATK: 262 | INT: 552 | DEF: 267 | MDEF:378 | SKL: 96
  • Angel of Death
  • HP: 3,630 | ATK: 262 | INT: 581 | DEF: 287 | MDEF:378 | SKL: 125

    Soldier Bonus:

  • Wizard / Angel of Death
  • HP: 25% | ATK: 30% | DEF: 20% | MDEF: 25%
    Level 4
    Wizard: When attacked by enemies with debuffs, after entering battle, damage taken is decreased by 10%. Angel of Death: When Unit HP is below 70%, damage taken is decreased by 10% after entering battle.
    Level 7
    Wizard: AoE damage dealt is increased by 10%. Angel of Death: When Unit HP is below 70%, damage dealt is increased by 10% after entering battle.

    Awakening: Pater Mater

    Cost: ••• / CD: 5 / Range: 6 / Span: Straight

    Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage and inflicts a [Displacement] effect: Pushes targets back 1 block. Reduces the DEF or MDEF of enemies hit (whichever is highest) by 30% for 2 turns.

    Classes & Soldiers

    Wizard

    Soldiers: Wizard, Stone Colossus

    Angel of Death

    Soldiers: Sorceress, Skeleton Knight

    Training Ground

    Soldiers: Dark Centurion, Undead Knight, Hellfire Archer, Bat Wing Warlock, Mist Spirit

    Mage

    Shadow Spear

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Holy units.

    Freeze Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.

    Archmage

    Calamity Throw

    Cost: •• / CD: 3 / Range: 7 / Span: 1 Line

    [Magic Damage] Attacks all enemies along a line, dealing 0.33x AoE damage. In addition, inflicts 2 random debuffs.

    Wizard

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Decay

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.

    Tea Party Host

    Dark Matter

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. In addition, reduces enemy's healing effects by 100%. Lasts for 2 turns. Cannot be dispelled.

    Angel of Death

    Wind Blade

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.

    Renne – Annihilation

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has 3 or more debuff statuses, this attack reduces the enemy's MDEF by 100% and the enemy cannot counter.