Polyal
Talent: Ancestral Asylum
For every unit within (1, 2, 2, 3) rings, ATK and DEF +(3, 4, 5, 6)%, up to (15, 20, 25, 30)%. When AoE skills deal damage to at least (3, 3, 2, 2) enemy units, also inflict DEF -(10, 15, 15, 20)%. Lasts 2 turns. This unit also gains [Immunity] and [Reinforcements]. Lasts 2 turns.
Bond Requirement:
Level 70 Max Stats:
HP: 4,871 | ATK: 583 | INT: 233 | DEF: 362 | MDEF:242 | SKL: 159 | |
HP: 4,555 | ATK: 583 | INT: 256 | DEF: 362 | MDEF:297 | SKL: 143 |
Soldier Bonus:
HP: 40% | ATK: 25% | DEF: 25% | MDEF: 10% |
Awakening: Savage Trampling
Cost: ••• / CD: 6 / Range: 6 / Span: 1 Line
[Physical Damage] Gain ATK and DEF +20%. Lasts 2 turns. Attacks enemies on 3 lines, displacing self and enemies while dealing 0.1x AoE damage. Enemy terrain effects are cleared along the attack path, while apply 2 turns of [Path of the Ancestors]: "When non-flying allies move through these tiles, gain 1 chance to ignore mobility reduction." After taking action, deal 0.35x AoE damage to enemies within 2 blocks and randomly cause 1-3 enemies to be unable to act. Lasts 1 turn. Starting on the fourth turn, every turn this skill's range is decreased by 1, to a minimum of 3 blocks. This effect only occurs in Arena modes.
Battle God
Soldiers: Phalanx, Stone Colossus
Spirit Walker
Soldiers: Exorcist, Guardian Infantry
Training Ground
Soldiers: Zealot, Barbarian Warrior, Cyclops, Treant Guardian, Aegis Garde
Armor Pierce
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Sweep
Cost: •• / CD: 2 / Range: 3 / Span: 3 Lines
[Physical Damage] Attacks enemies along 3 lines, dealing 0.25x AoE Damage and cause [Displacement]: Push all targets back 2 blocks.
Hurricane Dance
Cost: •• / CD: 3 / Range: Self / Span: 3
[Physical Damage] Attacks enemies within range, dealing 0.33x AoE damage. Enemies hit a random equipment effect disabled (outside of Max HP effects). Lasts 2 turns. If the enemy is an NPC, this effect is instead "Random stat -25%". Lasts 2 turns.
Indomitable
Cost: • / CD: - / Range: - / Span: -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Wrestle
Cost: • / CD: 4 / Range: 1 / Span:
[Physical Damage] Directly deal 0.1x AoE Damage to one enemy and cause [Displacement]: Move the target to behind this unit. After using this skill, if the [Displacement] effect was successful and this unit is on defensive terrain, may attack again. This act again effect may only occur once per turn.
Rout
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.