Parn

Talent: Errant Knight

After taking damage, gain the [Rapid Advance] effect: ATK/SKILL+(1, 1, 2, 2, 3)% and Mobility+1 for 2 turns. Can stack up to (2, 2, 2, 2, 3) times. When this unit has a Mobility increasing buff, damage dealt+(10, 12, 14, 17, 20)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Hero.
  • Strength: Level 25 Intimacy + Upgrade to Strike Master.
  • Level 70 Max Stats:

  • Hero
  • HP: 4,428 | ATK: 550 | INT: 254 | DEF: 319 | MDEF:255 | SKL: 143
  • Strike Master
  • HP: 4,116 | ATK: 579 | INT: 231 | DEF: 284 | MDEF:228 | SKL: 121

    Soldier Bonus:

  • Hero / Strike Master
  • HP: 15% | ATK: 35% | DEF: 30% | MDEF: 15%

    Awakening: Heroic Slash

    Cost: ••• / CD: 3 / Range: 1 / Span: Single

    Attack a single enemy, dealing 1.7x damage. Before battle, if this unit has 1 stack of [Rapid Advance], then dispel 4 buffs from the target. If this unit has 2 stacks of [Rapid Advance], then this unit will attack first.

    Classes & Soldiers

    Hero

    Soldiers: Heavy Infantry, Berserker

    Strike Master

    Soldiers: Heavy Cavalry, Griffin Knight

    Training Ground

    Soldiers: Highland Warrior, Dragoon, Steel Wing Warrior, Mechanical Dragon Knight, Gallant Duelist, War Falcon

    Fighter

    Blade of Freedom

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Swordsman

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Hero

    Sun Shade

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Iron Wall

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.

    Highlander

    Glory of the Faithful

    Cost: •• / CD: 4 / Range: Self / Span: Single

    [Assist] Active use. Restores 50% HP and gain [Glory of Faith]: For every square moved before battle, all stats aside from HP are increased by 5% (up to 25%). Lasts 1 turn. May act again after use, with movement being being equivalent to what was remaining before use of this skill, and may only move in straight lines. When using this skill, buff durations will not be reduced.

    Strike Master

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Rout

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Causes [Displacement]: Pushes the target back 2 blocks and inflicts stun for 1 turn.