Matthew (Assassin)


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Talent: Bonds of Friendship
When entering battle, if an ally is within (2, 2, 2, 2, 2, 3) blocks, (30, 50, 50, 60, 80, 100)% chance to gain ATK/DEF+(10, 10, 15, 15, 15, 20)%.
SP Talent: Intertwined Bond
Ignore cost limit of skills. For every 1 ally on the map, ATK and DEF increases by (1, 2, 2, 3, 4, 5)%, up to (5, 10, 10, 15, 20, 25)%. After taking action, if an attack was made this turn, you may choose to use the skill [Return to the Past]: Return to the state this unit was in before taking action. Cooldown of (5, 4, 4, 3, 3, 2) turns.
Bond Requirement:
Level 70 Max Stats:
HP: 4,154 | ATK: 511 | INT: 254 | DEF: 282 | MDEF:248 | SKL: 283 | |
HP: 4,463 | ATK: 538 | INT: 254 | DEF: 317 | MDEF:267 | SKL: 178 | |
HP: 4,630 | ATK: 557 | INT: 243 | DEF: 327 | MDEF:273 | SKL: 204 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 30% | MDEF: 15% | |
HP: 20% | ATK: 40% | DEF: 25% | MDEF: 15% |


Exclusive Equipment: Kizuna Band
When an ally is within 2 blocks, ATK, DEF, and MDEF +10%.

Awakening: Sword of Destruction
Cost: ••• / CD: 5 / Range: 1 / Span: Single
Activate to reduce Max HP by 30% and summon a Sword Shade to your side, with stats identical to your own at the time of summoning. The shade has the skills Air Slash, ATK Command, and Sword Dance. When the shade dies, your Max HP returns to normal.

Shadow
Soldiers: Bandit, Orc Berserker

Hero
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Highland Warrior, Angel, Shinobi, Firebrand Sniper, Hell Hound, Earth Elf Knight, Mechanical Knight, Mechanical Dragon Knight

Lonely Blade
Soldiers: Sand Sea Mercenary


Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).


Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.


Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.

Ninjutsu
Cost: • / CD: - / Range: - / Span: -
[Passive] All passable terrains are treated as Plains. If the terrain increases DEF, ATK increases by the same value.


ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.


Scions of Light
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When a friendly unit is within 2 blocks, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.


Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.


Ally's Memories
Cost: • / CD: - / Range: - / Span: -
[Passive] When there are allies within 2 blocks, ATK +8% and after actively enteirng battle, restore 20% of damage dealt as HP.

Skyfall Strike
Cost: •• / CD: 5 / Range: 2 / Span: 2
[Physical Damage] Teleports to the chosen square and then attacks enemies within 2 blocks for 0.33x AoE damage, reduces their ATK/INT by 10% and inflicts unbuffable. Lasts 2 turns. Also dispels 2 buffs. Adjacent enemies take 30% increased damage.