Matthew (Archer)
Talent: Bonds of Friendship
When entering battle, if an ally is within (2, 2, 2, 2, 2, 3) blocks, (30, 50, 50, 60, 80, 100)% chance to gain ATK/DEF+(10, 10, 15, 15, 15, 20)%.
SP Talent: Intertwined Bond
Ignore cost limit of skills. For every 1 ally on the map, ATK and DEF increases by (1, 2, 2, 3, 4, 5)%, up to (5, 10, 10, 15, 20, 25)%. After taking action, if an attack was made this turn, you may choose to use the skill [Return to the Past]: Return to the state this unit was in before taking action. Cooldown of (5, 4, 4, 3, 3, 2) turns.
Bond Requirement:
Level 70 Max Stats:
HP: 3,743 | ATK: 538 | INT: 254 | DEF: 263 | MDEF:300 | SKL: 198 | |
HP: 4,511 | ATK: 565 | INT: 254 | DEF: 317 | MDEF:267 | SKL: 156 | |
HP: 4,678 | ATK: 584 | INT: 243 | DEF: 327 | MDEF:273 | SKL: 182 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 30% | MDEF: 15% | |
HP: 20% | ATK: 40% | DEF: 25% | MDEF: 15% |
Exclusive Equipment: Kizuna Band
When an ally is within 2 blocks, ATK, DEF, and MDEF +10%.
Awakening: Sword of Destruction
Cost: ••• / CD: 5 / Range: 1 / Span: Single
Activate to reduce Max HP by 30% and summon a Sword Shade to your side, with stats identical to your own at the time of summoning. The shade has the skills Air Slash, ATK Command, and Sword Dance. When the shade dies, your Max HP returns to normal.
Ranger
Soldiers: High Elf, Dark Elf Sniper
Hero
Soldiers: Heavy Infantry, Phalanx
Training Ground
Soldiers: Highland Warrior, Angel, Shinobi, Firebrand Sniper, Hell Hound, Earth Elf Knight, Mechanical Knight, Mechanical Dragon Knight
Lonely Blade
Soldiers: Sand Sea Mercenary
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.
Roundabout
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.
Deadly
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, ATK increases by 12%.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.
Scions of Light
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When a friendly unit is within 2 blocks, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
Ally's Memories
Cost: • / CD: - / Range: - / Span: -
[Passive] When there are allies within 2 blocks, ATK +8% and after actively enteirng battle, restore 20% of damage dealt as HP.
Skyfall Strike
Cost: •• / CD: 5 / Range: 2 / Span: 2
[Physical Damage] Teleports to the chosen square and then attacks enemies within 2 blocks for 0.33x AoE damage, reduces their ATK/INT by 10% and inflicts unbuffable. Lasts 2 turns. Also dispels 2 buffs. Adjacent enemies take 30% increased damage.