Lucretia
Talent: Golem Sorceress
The higher this unit's HP, the more damage dealt, up to (18, 22, 26, 30)%. At the start of a battle, summon a [Arcane Golem] next to self. When there is a [Arcane Golem] within 3 blocks of this unit, then this unit will not die when taking a fatal hit, instead restoring (5, 10, 15, 20)% HP. Limit once per battle. The [Arcane Golem] inherits Lucretia's Max HP and stats at the start of a turn, and has 3 skills: [Arcane Mark]: [Passive] The summoner of this Magic Puppet gains Unit range +2. [Magic Pulse]: [Assist] Reduce the cooldown of all skills of the target by 1. [Shift Position]: Swap positions with the summoner and acts again.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,648 | ATK: 316 | INT: 568 | DEF: 247 | MDEF:401 | SKL: 96 | |
HP: 3,811 | ATK: 290 | INT: 568 | DEF: 247 | MDEF:368 | SKL: 111 |
Soldier Bonus:
HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40% |
Exclusive Equipment: Pardoning Crown
HP +10%. After the [Arcane Golem] takes action, the summoner is dispelled of 1 debuff and gains 1 random immunity. Lasts 1 turn. When [Arcane Golem] attacks, it will strike first, and if the summoner is dead, damage dealt +30%.
Awakening: Impure Shockwave
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] After taking action, restore 20% HP to self and the Magic Puppet. [Magic Damage] Attacks a single enemy for 1.6x damage. Effective against Holy units. Before battle, inflict "ATK/INT-30%", "DEF-30%", "MDEF-30%", and "SKILL-30%". Lasts 2 turns. Cannot be dispelled.
Grand Bishop
Soldiers: Bishop, Dark Elf Sniper
Hermit
Soldiers: Wizard, Catapult
Training Ground
Soldiers: Hellfire Archer, Sorceress, Tidal Elf, Firebrand Sniper
Dark Reaper
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Cleanse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Heaven's Sanction
Cost: •• / CD: 5 / Range: Self / Span: 5
[Magic Damage] Critical hit rate increased by 50%. Attacks multiple enemies within range, deals 0.35x AoE damage. Effective against Demons.
Psychic Corruption
Cost: •• / CD: 3 / Range: All / Span: 4
[Magic Damage] Deals 0.3x AoE damage to enemies within 4 blocks of self or within 4 blocks of the Magic Puppet. Enemies are afflicted with "Cannot be healed" and "Cannot be buffed", lasts 2 turns.
Chaotic Missile
Cost: •• / CD: 3 / Range: 6 / Span: Line
[Magic Damage] Attacks enemies along a line, dealing 0.33x AoE Damage. Effective against Holy units and deals 1 random debuff to them.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Shadow Coordination
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively dealing damage, the enemy gains [Shadow Mark]. When the Magic Puppet battles against enemies with [Shadow Mark], then it will ignore guard, gain damage dealt+30% and damage taken-50%.