Lisa
Talent: Spirit of the Wild
When this unit is on a forest, grassland, or desert, ATK is increased by (5, 10, 15, 20, 25)%, and after taking action, restore (10, 13, 16, 20, 25)% of HP. Before ending turn, this unit may choose one of the following 3 forms. Cannot be dispelled or immunized against: Bear Form: Healing received +30%. Add 15% of ATK to DEF and MDEF. Unit does not receive melee penalties. Wolf Form: Movement type of this unit changes to terrain master. Movement +1. Critical hit rate +15%. Hare Form: After taking action, restore HP to allies within 2 blocks equal to This Unit's ATK x1.5. After choosing one of these forms, you must wait 5 turns before you may choose again.
Bond Requirement:
Level 70 Max Stats:
HP: 3,937 | ATK: 520 | INT: 226 | DEF: 268 | MDEF:263 | SKL: 300 | |
HP: 3,645 | ATK: 520 | INT: 226 | DEF: 240 | MDEF:319 | SKL: 229 |
Soldier Bonus:
HP: 30% | ATK: 30% | DEF: 25% | MDEF: 10% |
Exclusive Equipment: Wanderer's Visage
HP +10%. Each time this unit changes form, remove 1 debuff and gain 1 random buff.
Awakening: Polymorph
Cost: ••• / CD: - / Range: - / Span: -
This effects of this skill varies with the Form the hero is in. Upon changing Form, automatically reset the cooldown of this skill. Bear Form: Palm Strike: [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, stun the target for 1 turn. Wolf Form: Ripping Fang: [Physical Damage] Ignores guard and attacks a single enemy, dealing 1.3x damage. After battle, deal fixed damage equal to 1x Caster's ATK. Hare Form: Invigorated: [Heal] Upon use, heal multiple allies in range equal to 2x Caster's ATK and dispel 2 debuffs from each. Nature's Covenant: Wild Force: [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, stun the target for 1 turn. After battle, deal fixed damage equal to 1.5x Caster's ATK. Restore HP to all allies equal to 2x Caster's ATK.
Lone Hero
Soldiers: Bandit, Dark Elf Sniper
Ranger
Soldiers: Elf Master, Heavy Infantry
Training Ground
Soldiers: Earth Elf Knight, Siege Ballista, Forest Night Elf, Sand Sea Mercenary, Giant Lizard Rider, Elysium Assassin, Wild Expedition
Nature's Covenant
Cost: • / CD: 5 / Range: Self / Span: Single
[Active] Enter the Nature's Covenant Form, gaining the bonuses of all Talent Forms. Lasts 2 turns. Cannot be dispelled or immunized against. After use, may move 2 blocks and attack. When in this form, cannot choose a Form using Talent. When Nature's Covenant ends, may choose a Form again on the following turn. When using this skill, buffs on this unit will not reduce in duration.
Riposte
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.
Sneak Attack
Cost: • / CD: - / Range: - / Span: -
[Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)
Salvation
Cost: • / CD: 0 / Range: 1 / Span: Single
[Heal] Active use. Heals a single ally unit for 3.5x Caster's ATK and dispels 2 debuffs.
Plunder
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Thousand Arrows
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.