Talent: Genius Sorceress

Unit Range +(1, 1, 2, 2). When this unit has a buff, damage dealt increases by (15, 20, 25, 30)%. After taking action or after an ally is attacked, there is a (20, 25, 30, 40)% chance to gain [Wrath]: "Mobility +2. For the next active attack, hero crit rate increases by 100%." When an ally dies, this unit gains [Wrath]. [Wrath] lasts 3 rounds, cannot be dispelled, and is removed after attacking.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Dragonsbane Mage.
  • Strength: Level 25 Intimacy + Upgrade to Demonsbane Swordsman.
  • Soldier Bonus:

  • HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25%
    Level 4
    Demonslayer Swordsman: When forced into battle, physical damage taken decreases by 10%. Dragonslayer Mage: AoE damage taken decreases by 10%.
    Level 7
    Demonslayer Swordsman: When attacking a unit with higher HP percentage, damage dealt is increased by 10% after entering battle. Dragonslayer Mage: When attacked with a ranged attack and entering battle, damage dealt is increased by 10%.

    Awakening: Ragna Blade

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] Before actively dealing damage, cause the enemy to be 10% more likely to receive a critical hit. (This effect is increased to 20% in [Wrath] status.) [Magic Damage] Attacks a single enemy, dealing 1.7x damage. Extra effective against Demons. Before battle, disables enemy Armor and Headgear effects (except for Max HP). When the target is a non-player hero, reduces DEF and MDEF by 25% instead. Lasts 2 rounds. When in the [Wrath] state, this skill is unaffected by melee reduction, and critical damage increases the closer this unit is to the target, up to 60%.

    Classes & Soldiers

    Dragonslayer Sorceress

    Soldiers: Sorceress, Elf Master

    Godslayer Sorceress

    Soldiers: Guardian Infantry, Hellfire Archer

    Training Ground

    Soldiers: Bat Wing Warlock, Ghost of the Fog, Royal Protector, Deck Gunner, Crystal Warlock



    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.


    Dragon Slave

    Cost: •• / CD: 3 / Range: 3 / Span: 4

    [Magic Damage] Attacks an enemy along a line to deal 0.4x AoE damage to the affected area. Effective against Dragons. Deals increased damage to enemies closer to the target space (+10% at 2 blocks, up to +30%). When in [Rage] status, skill range +1. Also applies special terrain [Ruins] to affected blocks for 2 turns. [Ruins]: "When an enemy moves to this space, after action, receive 1 random debuff."

    Dragonslayer Sorceress

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Arcane Blast

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals additional damage to mages and holy units. Reduces targets' MDEF by 30% for 2 turns.

    Magic Fencer

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    Godslayer Sorceress

    Black Hole

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

    Bandit Killer

    Cost: / CD: - / Range: - / Span: -

    [Passive] After dealing damage, steal 1 buff from the enemy. When forced into battle, if the enemy is an Assassin, this unit will attack first and steal 2 buffs from the enemy before battle.